Could you give out your build? Ive tried and all i get is errors with visual studio.
https://mega.nz/#!MkwhnbyL!9pfpDLJp7UH56zljV9Do1LGX5hSiC0FQRdLuoo_ObfY
What a pain in the @ss to build.
don't hold your breath he only ever post screenshots
Could you give out your build? Ive tried and all i get is errors with visual studio.
don't hold your breath he only ever post screenshots
sad that build doesnt have scaled res in it but at least it looks ok
Yeah thanks for compiling it, i'd imagine it's not worth putting into scaling build anyways as it still hasn't been fully tested yet.The sad part is dealing with conflicts when merging,
ive beaten OOT with it already and it only has 2 places where the game was slowYeah thanks for compiling it, i'd imagine it's not worth putting into scaling build anyways as it still hasn't been fully tested yet.
really? I've experienced constant 30fps (slowdown) in many places, mainly hyrule field and the market.ive beaten OOT with it already and it only has 2 places where the game was slow
the field for me was 45-55fps and the market was the slow spotreally? I've experienced constant 30fps (slowdown) in many places, mainly hyrule field and the market.
Could you record some footage?the field for me was 45-55fps and the market was the slow spot
at 35 fps
yup i need to finish testing these new drivers with opengl 4.5Could you record some footage?
Yeah thanks for compiling it, i'd imagine it's not worth putting into scaling build anyways as it still hasn't been fully tested yet.
Well. It's better if you just convert it to .3ds via Converter.
But the problem is...
Is the .cia file encrypted and retail?
If it's decrypted, you won't have problems. Same as .3ds.
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But hey, I discovered this thread before Cemu was even revealed and ends up creating an account few months later.
Well no. That's all it get.So I'm currently trying to run Fire Emblem Awakening, dust particle texture errors in chapter are coming out as;. I'm being really optimistic in asking but is there any known builds with a work-around or can particles be disabled entirely?
Well no. That's all it get.
Maybe works with the text build? This one fixes weird meshes and stuff similar to that.Thought so. Oh well. I'm still astonished that it can even run the game. Citra has come really far.
Maybe works with the text build? This one fixes weird meshes and stuff similar to that.
https://mega.nz/#!MkwhnbyL!9pfpDLJp7UH56zljV9Do1LGX5hSiC0FQRdLuoo_ObfY
If these are particle effects, might need to wait for geometry shaders to be implemented. Some particles rely on those such as link between worlds.It seemed to pick up and dis-figure even more textures from the Scaled Resolution build I was using earlier
How do you go ingame? Do you need a save?It seemed to pick up and dis-figure even more textures from the Scaled Resolution build I was using earlier
The graphical issues are occurring during Chapter 1. I was copying over my save file (at the start of chapter 1) when switching to the emulator you linked earlier.How do you go ingame? Do you need a save?
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Edit: Latest build works and seems to have no graphic issues? IDK how you got the broken particles but in game and in fights I haven't experienced them.
Here is a screenshot of one of the moves.