I've never noticed any missing instruments. (I've compared it to the real game on a real 3DS) It sounds more like sounds are clipped when they should play longer or get held for a few seconds, and some sounds still play incorrectly.For me 108 is slower than 106 :/ Anyone know if audio problem in Ocarina of Time (missing instruments) will be soon solved?
I've noticed anywhere there would be a "pitch-bend" that it doesn't occur and the sound ends up choppy or shortened. The "glowy" sound from the spiritual stones as well as Navi appearing/disappearing. There are more but it mostly seems to be related to pitch bends in sequenced tracks.I've never noticed any missing instruments. (I've compared it to the real game on a real 3DS) It sounds more like sounds are clipped when they should play longer or get held for a few seconds, and some sounds still play incorrectly.
I've noticed anywhere there would be a "pitch-bend" that it doesn't occur and the sound ends up choppy or shortened. The "glowy" sound from the spiritual stones as well as Navi appearing/disappearing. There are more but it mostly seems to be related to pitch bends in sequenced tracks.
I didn't play 3DS version of OoT but yeah, some of the sound is rather choppy sometimes but nothing of critical for me.And what about sound in Majora's Mask? If that game has the same problem as Ocarina Of Time?
Its been awhile since I uploaded my last build. This will be my eve-Christmas gift for you all
For those who want the latest nightly build (as of commit 51dd13b), here you go
https://github.com/Dragios/Citra/releases
Includes both MSVC and MinGW build together with the source code.
Additional commit
Disclaimer: This build is not from the Citra Team but is build by me voluntarily based on the official code from Citra Nightly.
- mingw branch by jroweboy
Its been awhile since I uploaded my last build. This will be my eve-Christmas gift for you all
For those who want the latest nightly build (as of commit 51dd13b), here you go
https://github.com/Dragios/Citra/releases
Includes both MSVC and MinGW build together with the source code.
Additional commit
Disclaimer: This build is not from the Citra Team but is build by me voluntarily based on the official code from Citra Nightly.
- mingw branch by jroweboy
1. STOP spamming. If anyone knows the solution and WANT to help you, they will help with only one post, you don't need to repeat it, be patientBut seriously, can someone help me?
I've already gotten my nand and sysdata from this, no luck. :|1. STOP spamming. If anyone knows the solution and WANT to help you, they will help with only one post, you don't need to repeat it, be patient
2. Your solution is propably this https://github.com/citra-emu/citra/wiki/User-Directory
I'm using the last Bleeding Edge build:I've already gotten my nand and sysdata from this, no luck. :|
There is no working Pokémon Super Mystery Dungeon buildworking pokemon super mistery dungeon? thanks
Pretty sure that is due to unimplemented geometry shader
I'm using bleeding edge 108 and it isn't working.I'm using the last Bleeding Edge build:
Isn't Animal Crossing New Leaf unplayable? This is why many people keep on asking me to try that game but no luck at all. There are also some threaten me to do that or they will report my channel for illegal use of emulation.I've already gotten my nand and sysdata from this, no luck. :|
Here it runs ok with hardware render on, but stops right after leaving the trainI'm using bleeding edge 108 and it isn't working.
- EDIT -
It's working now, but Hardware Render wont work (displays black screen), and without that it will basically be at 1 FPS.
Someone want to report you for the emulator not being able do run the game ? Oh boy, kids these days...Isn't Animal Crossing New Leaf unplayable? This is why many people keep on asking me to try that game but no luck at all. There are also some threaten me to do that or they will report my channel for illegal use of emulation.
Anyways, the game is unplayable. Look at other Citra video that boots New Leaf. Still no hope unless you try to dump a save file from the 3DS.
There is no working Pokémon Super Mystery Dungeon build