Right, you can use vsync till then.there is no fps limiter to not go past 60 FPS for now?
Hey i've been out of the loop, i've heard cro was officially merged but when i downloaded latest nightly pokemon ORAS and x do not work as seen here.
Woah worked like a charm, thanks man.You need folders user / sysdata / shared_font.bin file it a part of the svc.cpp file for games like pokemon
Its some think you need to find 4 your self, it cannot be shred here nintendo file, although you might find it in a pre - build of someones .
Woah worked like a charm, thanks man.
I have to ask why didn't it work on it's own ? shouldn't it be ready to use ?
Use Bandicam's FPS Limit and set it to 60 as the max FPS.there is no fps limiter to not go past 60 FPS for now?
I got about 20-30 during the actual game. The cut-scenes were about 5-10 FPS though (and there were quite a few of them).anyone tell me, how well Shin Megami Tensei IV: Apocalypse runs ?
Fps in citra?
In what game?Has anyone else had this issue? This is the most recent nightly and it's happened with every build I've ever tried.
(Basically the screen is stuck in the bottom right corner and it flashes random colors.)View attachment 62970
Fates and Planet Robobot. Basically every game I've tried so far.In what game?
Oh yeah. These games. You need shared_font.bin for that. Don't ask where cause it's illegal to ask that.Fates and Planet Robobot. Basically every game I've tried so far.
I already have shared_font.binOh yeah. These games. You need shared_font.bin for that. Don't ask where cause it's illegal to ask that.
Hmm. Maybe it didn't work in the master build yet.I already have shared_font.bin
View attachment 62975
What you saw was probably that guy uses the unofficial build which can boot Ace Attorney. The master build didn't.I remember someone playing there Spirit of Justice, I have already Dual Destinies decrypted and it didn't work on my citra build, can anyone help me to make it work?
I want to see how it looks by myself.
That might be the issue. Thanks regardless.Hmm. Maybe it didn't work in the master build yet.
That might be the issue. Thanks regardless.