Chrono Trigger DS German Translation Help

Discussion in 'NDS - ROM Hacking and Translations' started by reklrekl, Sep 3, 2012.

  1. reklrekl
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    reklrekl Member

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    Hey Guys!
    I'm planning a german translation for "Chrono Trigger DS", because I really love that game (and there is no german translation).

    So I'm posting it here, because i'm looking for help with it: there are some files called *ncl.bin and *ncg.bin, but i don't know how to open/edit
    them(there is a spanish translation, and I know these files got edited) (thanks to Daviex)

    After solving the first problem I'm looking for a photographic artist, that can do some text in pixel art with a limited number of colors (palette).
    Preview of the images to edit:
    Movies ("Filme"), Game Mode ("Spielmodus"), Battle Mode ("Kampfmodus")
    [​IMG][​IMG][​IMG]
    So if you could do it please contact me!

    reklrekl
     
  2. omarrrio

    omarrrio GBAtemp Advanced Fan

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    could you upload both files please, thank you :)

    EDIT: i can't find any single text sample on the games files :s
     
  3. reklrekl
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    reklrekl Member

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    The text files are in .msg format and someone made a tool that decodes(?) the HEX and makes it editable.

    The two files are in the /data/menu/Extra/illust/ folder. all of them are ending on *ncg.bin and *ncl.bin. i have to edit the 025 files...
    If someone can edit the text in (other) graphics, he can contact me and i'll give him the pallete and the file
     
  4. omarrrio

    omarrrio GBAtemp Advanced Fan

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    i don't really see a problem using Tinke, here is a screen i took:
    Warning: Spoilers inside!
     
  5. reklrekl
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    reklrekl Member

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    yes, this file I got extracted, but I cant edit it because i just cant do it.

    I just cant open the 2 other files...

    Thanks anyway
     
  6. omarrrio

    omarrrio GBAtemp Advanced Fan

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    no problem :) if i find anything i'll post it here :)
     
  7. Daviex

    Daviex GBAtemp Regular

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    With tinke you can edit images.

    When you open image, press EXPORT, edit it, IMPORT, PACK and Save rom.

    For other 2 files, now i check.

    EDIT:

    I tried some thing.

    NCL: Palette
    NCG: Tile
    NSC: Map

    And work...

    EDIT 2:

    Ok i worked more on this and i found how to use it :)

    NCL.BIN : Offset 8 and with the one i used was 16bpp.
    NCG.BIN : Offset 8
    NSC.BIN : Offset 8

    I used Tinke, so, i think you can use this info :)

    There's an example of a minimap i've exported.

    [​IMG]
     
  8. reklrekl
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    reklrekl Member

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    Well, thanks!
    I was so fixed to an offset of 30, but I expected the same with the palette and graphics file.

    I know how to export and edit files, but I can only edit the "easy" things like a simple 1-color font...
    so I'm looking for a person (wich will be named in the credits ofc) that can edit some (graphic)texts for me...

    Here some images of the original Images:
    Movies ("Filme"), Game Mode ("Spielmodus"), Battle Mode ("Kampfmodus")
    [​IMG][​IMG][​IMG]

    So if anyone could do it, i'll send him the Images and the palette!
     
  9. Auryn

    Auryn GBAtemp Advanced Fan

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    Well, a "looking for photoshop/graphics artist" in your first post would had made things more easy to understand.
     
  10. reklrekl
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    reklrekl Member

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    Bump?
     
  11. Rayout123

    Rayout123 Newbie

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    Is this project still being worked on? I would really like to see a German version of Chrono Trigger DS!