Chrono Trigger DS: Absolutely perfect

  • Thread starter Thread starter Ace Gunman
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Awesome news. Can't wait to dig into this classic again.

Thanks for the clarifications Ace!
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Doomsday Forte said:
The anime videos are a surprise. So this is going to be a 128MB file, no? Or, dare I say, a 256er?
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No more than 128. This is a port of a game that was less than 4MB. Lego Indiana Jones had a surprising amount of FMV and came to only 64MB. That's probably the cartridge it'll be on. 64MB can go a LONG way when the rest of the game is so small.
 
I'm really hoping there's more to this than what's been stated. One new dungeon just isn't enough for me anymore =\ . I'm also hoping Ayla gets her own sidequest in this one since she's the only one who never got one in the SNES and PS1 version.
 
granville said:
Doomsday Forte said:
The anime videos are a surprise. So this is going to be a 128MB file, no? Or, dare I say, a 256er?
ohmy.gif
No more than 128. This is a port of a game that was less than 4MB. Lego Indiana Jones had a surprising amount of FMV and came to only 64MB. That's probably the cartridge it'll be on. 64MB can go a LONG way when the rest of the game is so small.

well the psx version (eboot) was 319 mb's . . . That's a port too, with all the fmv...OF course, the ds fmv will be of lower quality and such..But still..

Blah..Speculation..
 
I just updated my original post with the following information:

QUOTE said:
This just in, while the game's default name for the main character will still be "Crono", its been confirmed that the DS version of the game fixes the limitation of the original SNES cart and WILL allow you to choose the name "Chrono" as in the Japanese version. According to the two conflicting reports it seems the translation may have been re-done after all, though it's difficult to tell for the average demo tester because the original translation was similar.

Finally, according to the representatives of S-E there are plans to include a single screen mode for purists. Though if I do say so myself that seems pointless given the fact that none of the new features are mandatory. Still, the more features the better!

http://www.siliconera.com/2008/07/15/testi...stylus-support/
 
Just updated the main post with this. And for the record I will continue to do so as more and more information becomes available.

QUOTE said:
UPDATE 2: Another update for you fine folks, it's been confirmed by Square-Enix that the game IS receiving a new more accurate translation to correct the few small inaccuracies of the original (just as the Final Fantasy Advance enhanced ports had done).

http://www.joystiq.com/2008/07/16/e308-chr...rols-explained/
 
Thanks a lot Mr. Ace, you sure now how to pitch a port! ;-)

We have to understand though that there is one single major drawback of this port, apart from all the good, and that is the small DS screens. We cannot enjoy this in our living room TV as we did our good ol' snessy.

Even though the graphics we're on the weak side compared to today's standards, there is a certain degree of immersion lost on the DS's small screens.

Anyhow, I am mightily looking forward to a return to Chrono-world.
 
ugly_rose said:
We have to understand though that there is one single major drawback of this port, apart from all the good, and that is the small DS screens.
Wow! You make me want to wish this was a PSP port just because of the default big screen and option to do a video out...
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a new translation? that might not be good. i'm not a big fan of some of these retranslations square-enix have been doing - i trust them at least to not turn it into an overly literal mess like the fan retranslation, or a pun-ridden accent-fest like the post-merger dragon quests, but i'm still a bit wary of this.

it'd be nice if they used the original script as a base but made small changes to it to correct mistakes or restore anything censored according to nintendo's old content policies... or maybe had an option to switch between the new and old script. doubt they'd do either though.
 
I think they'll be mostly retranslating characters names, attacks, and some stuff to the script. Nothing that would alter the story I would imagine.

Can't wait.
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