I'll let naga know. The makefile was specifically changed to support sdout.zip generation via make sdout.
As for Y opening the menu, it may be how the android port of the game handles the mappings (I'd have to look more into it). I can probably create a patch at some point to fix it.
Since the code on the repo is the same as the version I last shared, you can just use that one for now since it includes the font. It is still recommended to patch the languages with generate_text_ctp.py however (if you are not already doing so).
Post automatically merged:
Naga has now updated the repo to include the zip file.
Hi! I just installed the game with the latest version you posted here, but as I am playing on my Nintendo Switch, I cant get pass the part of the game when I need to put the code on the console that the rat gave me, on Arris Dome. You need to press the Blue, Yellow and Red buttons. But I don’t have a Famicon controller, and I am using a Nintendo Switch Lite. My question is how can I get past this door? Which buttons should I press? There’s no Blue, Yellow or Red buttons on the console.
Hi! I just installed the game with the latest version you posted here, but as I am playing on my Nintendo Switch, I cant get pass the part of the game when I need to put the code on the console that the rat gave me, on Arris Dome. You need to press the Blue, Yellow and Red buttons. But I don’t have a Famicon controller, and I am using a Nintendo Switch Lite. My question is how can I get past this door? Which buttons should I press? There’s no Blue, Yellow or Red buttons on the console.
Hi! I just installed the game with the latest version you posted here, but as I am playing on my Nintendo Switch, I cant get pass the part of the game when I need to put the code on the console that the rat gave me, on Arris Dome. You need to press the Blue, Yellow and Red buttons. But I don’t have a Famicon controller, and I am using a Nintendo Switch Lite. My question is how can I get past this door? Which buttons should I press? There’s no Blue, Yellow or Red buttons on the console.
If your modded Files are included in the "resources.bin" and you want to convert it to a ctp mod, then you can use the tool CT_Explore.
Open the modded bin file -> extract the Sound Folder -> delete the SE subfolder (only the BGM subfolder remains) -> repack this Sound folder with winrar or 7zip or simular software to a new ZIP (zip, not rar, not tar, not 7z ....) file and rename it to orchestralmusic.ctp (for example).
If your modded Files are included in the "resources.bin" and you want to convert it to a ctp mod, then you can use the tool CT_Explore.
Open the modded bin file -> extract the Sound Folder -> delete the SE subfolder (only the BGM subfolder remains) -> repack this Sound folder with winrar or 7zip or simular software to a new ZIP (zip, not rar, not tar, not 7z ....) file and rename it to orchestralmusic.ctp (for example).
First of all, congratulations on the amazing work! I’ve just reached the end of the game, but I wanted to leave a quick heads-up for anyone currently playing: when you reach the sidequest to save Lucca's mother, you need to enable the mobile UI. To do this, open the config.ini file, find ; --- Runtime binary patches ---, and change remove_mobile_ui = 1 to remove_mobile_ui = 0. If you don't make this change, the prompt to enter the password "LARA" won't appear.
First of all, congratulations on the amazing work! I’ve just reached the end of the game, but I wanted to leave a quick heads-up for anyone currently playing: when you reach the sidequest to save Lucca's mother, you need to enable the mobile UI. To do this, open the config.ini file, find ; --- Runtime binary patches ---, and change remove_mobile_ui = 1 to remove_mobile_ui = 0. If you don't make this change, the prompt to enter the password "LARA" won't appear.
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