Homebrew Homebrew game Chrono Trigger - Switch port

  • Thread starter Thread starter Nagaa
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I'll let naga know. The makefile was specifically changed to support sdout.zip generation via make sdout.

As for Y opening the menu, it may be how the android port of the game handles the mappings (I'd have to look more into it). I can probably create a patch at some point to fix it.

Since the code on the repo is the same as the version I last shared, you can just use that one for now since it includes the font. It is still recommended to patch the languages with generate_text_ctp.py however (if you are not already doing so).
Post automatically merged:

Naga has now updated the repo to include the zip file.
Hi! I just installed the game with the latest version you posted here, but as I am playing on my Nintendo Switch, I cant get pass the part of the game when I need to put the code on the console that the rat gave me, on Arris Dome. You need to press the Blue, Yellow and Red buttons. But I don’t have a Famicon controller, and I am using a Nintendo Switch Lite. My question is how can I get past this door? Which buttons should I press? There’s no Blue, Yellow or Red buttons on the console.
 

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Hi! I just installed the game with the latest version you posted here, but as I am playing on my Nintendo Switch, I cant get pass the part of the game when I need to put the code on the console that the rat gave me, on Arris Dome. You need to press the Blue, Yellow and Red buttons. But I don’t have a Famicon controller, and I am using a Nintendo Switch Lite. My question is how can I get past this door? Which buttons should I press? There’s no Blue, Yellow or Red buttons on the console.
While Holding L R press A or ZL and ZR press A
 

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