Homebrew RELEASE Chocolate Doom Ported to the Nintendo Switch

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MVG

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it should be in the config with 1.02, just copy them over your existing ones and you are good
 

MVG

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theres no WAD launcher, probably just have seperate folders one called Doom and the other called Doom2 with the same .nro in both but different wads
 

Kioku

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sj33

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Would the source code for the Vita port be any help for implementing a WAD launcher?

Run does seem to work now! Awesome!
 

phreaksho

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can't seem to get heretic, hexen, or strife to work. saw a vid on youtube of someone playing hexen on their switch. i'm a noob when it comes to this stuff, any help on compiling this to work with hexen?
 

subcon959

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can't seem to get heretic, hexen, or strife to work. saw a vid on youtube of someone playing hexen on their switch. i'm a noob when it comes to this stuff, any help on compiling this to work with hexen?
I haven't tried it myself yet but didn't "make -f makefile.hexen" work?
 

Billy Acuña

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I see that the PC version of Chocolate Doom supports PWADs/dehacked/TC, but need cmd-line. Any workaround to make this to work? Pehaps via argv's on a text file?

Enviado desde mi LG-X240 mediante Tapatalk
 

DrakeBueno

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The Chocolate-doom.cfg file is a bit confusing, can anyone tell me what to edit to make the X axis on the right stick turn, and strafe on the left sticks X axis (basically swap the functions of the X axis on each stick)? Thanks!
 

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