Simple question. Played a game earlier and someone was cheating, totally ruined the game. I thought he was a prick.
And "powerful" codes are in responsible hands... we could ruin mk7 online by releasing item hacks, speed hacks, instant win, etc. But we choose to keep them private.Nothing you can do about it I'm afraid.
It's going to get a whole lot more common from here on out thanks to Gateway's latest update. At least NTR disabled wifi while cheats were enabled to prevent cheating online.
To be honest, the responsibility of preventing cheating in MK online rests firmly on Nintendo's shoulders. But they can only do do much.
Wouldn't that also reduce lag a lot since it only has to send/recieve a little data?Too bad online play isn't like local play for Mario Kart DS. The only things transmitted are button presses, so from the cheater's perspective it's a win, but from everyone elses perspective the cheater was driving directly into a wall the whole time.
Last time I tried that, both DS's thought the other lost.
I'd probably do this though lol. I wouldn't want to use my hacks to gain an unfair advantage.If he's an FTW, then he was. Hackers who do it just for fun and don't harm other players and purposely get last are fine.
I recall a thread where a similar mention of things happening like that for an older mario kart game came up.And "powerful" codes are in responsible hands... we could ruin mk7 online by releasing item hacks, speed hacks, instant win, etc. But we choose to keep them private.
It's too bad we have to lock up all the codes because of losers using them on WiFi. It's fun using cheat codes on single player, but when people start using them online, then it just ruins the game.And "powerful" codes are in responsible hands... we could ruin mk7 online by releasing item hacks, speed hacks, instant win, etc. But we choose to keep them private.