ROM Hack Cheat Codes AMS and Sx Os, Add and Request

phonz

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Yeah, no dice.
Might be stored as a float if integer searches aren't working. In which case there might be hidden decimal point values (or might not).
Might have to do an Unknown Value search instead (hidden decimal), or try searching the 32bit Float Hex (no hidden decimal).
If it's located in heap, then you might have to find the address during the same battle you are trying to get past.
 
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GuyInDogSuit

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Might be stored as a float if integer searches aren't working. In which case there might be hidden decimal point values (or might not).
Might have to do an Unknown Value search instead (hidden decimal), or try searching the 32bit Float Hex (no hidden decimal).
If it's located in heap, then you might have to find the address during the same battle you are trying to get past.

I dunno, but I'll try.

EDIT: Actually, no. I can't risk corrupting the card. Gonna have to pass on this, I guess.
 
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GuyInDogSuit

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if I get some time, i'll have a poke at it as well - i dont have the eShop version, so i'll hafta stick with using SXOS cheat searcher. But I can at least let you know where/how to look for it if I find it in heap/base.

I'll have to give up on this, or risk corrupting my card. I really don't want to format it, either, so I'll just have to figure out how to beat this guy otherwise.
 

phonz

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I'll have to give up on this, or risk corrupting my card. I really don't want to format it, either, so I'll just have to figure out how to beat this guy otherwise.

It is stored as an integer in heap, so you can just manually search for 32Bit Int (if you have FAT32). Make sure when you search that you input the value you are searching as Hex.
ex. 400 (dec) would be 190 (Hex) or 0x190

Sorry I can't be more help.
 

kerelenko

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--------------------- MERGED ---------------------------

i'm getting this error message when using the diablo 3 editor. Do you know how to fix this?

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at D3.Application.FrmMain.backgroundWorker_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e)
at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
at System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DIII.SaveEdit
Assembly Version: 1.3.19.161
Win32 Version: 1.3.19.161
CodeBase: file:///C:/Users/Pete/Desktop/DIIIROS.SaveEdit_1.3.19.161/DIII.SaveEdit.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
D3.Ui
Assembly Version: 1.3.19.161
Win32 Version: 1.3.19.161
CodeBase: file:///C:/Users/Pete/Desktop/DIIIROS.SaveEdit_1.3.19.161/assets/D3.Ui.DLL
----------------------------------------
D3.GameInfo
Assembly Version: 1.3.19.161
Win32 Version: 1.3.19.161
CodeBase: file:///C:/Users/Pete/Desktop/DIIIROS.SaveEdit_1.3.19.161/assets/D3.GameInfo.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
D3.Protobuf
Assembly Version: 1.3.19.161
Win32 Version: 1.3.19.161
CodeBase: file:///C:/Users/Pete/Desktop/DIIIROS.SaveEdit_1.3.19.161/assets/D3.Protobuf.DLL
----------------------------------------
protobuf-net
Assembly Version: 2.0.0.668
Win32 Version: 2.0.0.668
CodeBase: file:///C:/Users/Pete/Desktop/DIIIROS.SaveEdit_1.3.19.161/assets/protobuf-net.DLL
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
Ionic.Zip
Assembly Version: 1.9.1.8
Win32 Version: 1.9.1.8
CodeBase: file:///C:/Users/Pete/Desktop/DIIIROS.SaveEdit_1.3.19.161/assets/Ionic.Zip.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
You may need to update your .NET to 4.5 (i think)
 

GuyInDogSuit

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Edizon should have codes for hp and everything else already in it, just add a couple hundred more.

The problem wasn't HP, it was being unable to survive multiple attacks in a single turn. He gets a lot of actions each round, sometimes even getting another action right after a character, then the next, and so on. The only recourse was to debuff the utter crap out of him and heal multiple times each turn. It took a while to take him down.
 

dsrules

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The problem wasn't HP, it was being unable to survive multiple attacks in a single turn. He gets a lot of actions each round, sometimes even getting another action right after a character, then the next, and so on. The only recourse was to debuff the utter crap out of him and heal multiple times each turn. It took a while to take him down.
can't you just increase the stats of the characters by using the items?
 

GuyInDogSuit

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can't you just increase the stats of the characters by using the items?

Nuts, you mean? You have to have them first, and to memorize/arrange the order they're in so you can increase the quantity of those slots, and then actually load up the game and use them. I'm not trying to make my characters overpowered/broken, I just wanted to get past this fight somehow.
 

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