One of the things you can do, as I did, is to place trigger buttons on each cheat so you don't have to exit or switch to edizon or change the cheat individually.
Thus, if an enemy gets the Much HP cheat, you only activate it and it will get HP 1 or the value that is assigned.
EXAMPLE OF THE FIRST CHEAT:
*I only changed "q1" for "P1" and so on (I had them like this A, B, C, D, E, etc).
[P1 HP ZR=8888 ZL+B=8]
80000200
580F0000 074E7CA0
580F1000 00000078
580F1000 00000550
580F1000 00000310
580F1000 00000008
580F1000 00000568
780F0000 0000003C
640F0000 00000000 460AE000
20000000
80000102
580F0000 074E7CA0
580F1000 00000078
580F1000 00000550
580F1000 00000310
580F1000 00000008
580F1000 00000568
780F0000 0000003C
640F0000 00000000 41000000
20000000
* So on in each cheat
**I don't know if this can be applied in another way, I mean make the code shorter or in a loop or I don't know, for me it's fine like that.
Thank you.