ROM Hack Cheat Codes AMS and Sx Os, Add and Request

TomSwitch

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I just tested the new Version, i think it was better before,
because we now don't have a Way to make Comments.

For the Large File Support i loaded the File in Breeze with ZR More -> R any cheats from breeze/cheats.
I thought we were able to load Large Files in Breeze (not the Overlay)?
Not sure what is your issue with comments. You want a label to not be treated as a outline label you just need to make sure the first opcode is not 00000000 or 20000000.
For example write to heap instead of main ( like I say before I don't know what a write of size 0 actually do, but writing to heap may not be worst that writing to main )
00100000 00000000 00000000

Sorry for confusion, "Choose individual cheats" is the mode you get to use large file (ZR). R will load any file to atmosphere which will be limited by atmosphere's limits.
 
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crazy_p

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Not sure what is your issue with comments. You want a label to not be treated as a outline label you just need to make sure the first opcode is not 00000000 or 20000000.

Sorry for confusion, "Choose individual cheats" is the mode you get to use large file (ZR). R will load any file to atmosphere which will be limited by atmosphere's limits.

Not everyone uses Breeze/Zing, Edizon/SE & Edizon Overlay Users need a Way to make Comments.
The 00000000 as indicator takes us the ability to make Comments.
This Way every Comment will be treated as Outline.

Let's say i want to make a Comment:

[Weapon Cheats]
20000000

[Max Ammo]
580C0000 00000000
780C0000 00000000
640C0000 00000000 00000000

[Only activate this Cheat while in the Menu]
00000000 00000000 00000000

This works fine in Edizon/SE & Edizon Overlay but displays wrong in Zing.
([Only activate this Cheat while in the Menu] is no Outline)

Like i said everything was Perfect like it was in the previous Version.
 
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TomSwitch

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Not everyone uses Breeze/Zing, Edizon/SE & Edizon Overlay Users need a Way to make Comments.
The 00000000 as indicator takes us the ability to make Comments.
This Way every Comment will be treated as Outline.

Let's say i want to make a Comment:

[Weapon Cheats]
20000000

[Max Ammo]
580C0000 00000000
780C0000 00000000
640C0000 00000000 00000000

[Only activate this Cheat while in the Menu]
00000000 00000000 00000000

This works fine in Edizon/SE & Edizon Overlay but displays wrong in Zing.
([Only activate this Cheat while in the Menu] is no Outline)

Like i said everything was Perfect like it was in the previous Version.
You can do
[Only activate this Cheat while in the Menu]
00100000 00000000 00000000

And of course I can get rid of 00000000 compatibility then your old release will have no outline only new file will have outline which is fine too. Anyone other than you doing 00000000?

I think there is very few who do large cheat file, maybe just a hand full.

Anyway 00000000 has been removed. Re download and you will see the undocumented feature is gone.
 
Last edited by TomSwitch,

crazy_p

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You can do
[Only activate this Cheat while in the Menu]
00100000 00000000 00000000

And of course I can get rid of 00000000 compatibility then your old release will have no outline only new file will have outline which is fine too. Anyone other than you doing 00000000?

I think there is very few who do large cheat file, maybe just a hand full.

Zing 0.0.15 displayed everything correct and as expected.

1.png 2.png

Spiderman also uses 00000000 for Comments and he makes even bigger Files look at his Resident Evil 0 Cheats 1k+ Cheats

If everybody would use Zing there would be no Problem with your changes but the vast majority
uses Edizon / SE or the Edizon Overlay, and i don't want to make two separate Versions of Cheats
because of your changes.
 
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TomSwitch

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Zing 0.0.15 displayed everything correct and as expected.

View attachment 273932 View attachment 273933

Spiderman also uses 00000000 for Comments and he makes even bigger Files look at his Resident Evil 0 Cheats 1k+ Cheats

If everybody would use Zing there would be no Problem with your changes but the vast majority
uses Edizon / SE or the Edizon Overlay, and i don't want to make two separate Versions of Cheats
because of your changes.
Re download Zing, 00000000 is gone.
 
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crazy_p

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Re download Zing, 00000000 is gone.

:bow: Thank you very much and sorry for the inconveniences! :grog:

Edit:

Sorry i know you gonna hate me but this release is very buggy some of the stuff is not displayed
and it jumps to an empty list. (Using 20000000 as indicator)

[-- Jewelery --]
20000000
Only shows the first Item

[Missing Items]
20000000
Jumps to nothing

Best would be to ditch 0.0.16 and revert all changes to 0.0.15

You can try it yourself just rename the TID & BID to any Game you actually play, so you don't
have to install Story of Seasons.
 

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uzimakiuchiha

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Does anyone happen to already have codes for wizard of legend 1.23.4?

I don't have a PC anymore so I don't really get how to make codes with edizon SE. And for wizard of legend, I can't even find heap values except gems
 
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Spider_Man

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https://github.com/tomvita/Zing/releases/tag/0.0.16

change label format
tomvita released this 3 minutes ago · 1 commit to master since this release

In this release empty code is no longer use as label
If first opcode is 0x20000000 it is treated as outline label

The following is a outline label:

[outline label name]
20000000

I will also implement this in Breeze.

PS: I also support 00000000 in the code, but I think 20000000 is better so only 20000000 is documented
@crazy_p with this change your code is now missing a top label.

--------------------- MERGED ---------------------------


General large file support hasn't been implemented, only when you pick cheats from file you can use large file.
Hi Tom,

So does this mean if we do a cheat description as
[TEST NAME]
20000000

only that will display as an outline and anything under it will be placed inside that outline.

is there anything we can place to tell Zing/Breeze to stop classing codes to be part of that outline, so you can continue your list with normal codes, maybe a blank cheat description?

SLOT 1 MOD < outline cheat description
Have Gun 1 < outline cheat
Have Gun 2 < outline cheat
end outline feature
Infinite Ammo < normal cheat code (not part of outline)

Also wondering if you can place an outline cheat description inside an outline description, example RE0 when you open Zing have your cheat load like this:

o Infinite Health
o Infinite Ammo
o Always First Save
= Rebecca Codes =
= Billy Codes =

Then (not sure if this has been done, have it only expand the outline you click on)

o Infinite Health
o Infinite Ammo
o Always First Save
= Rebecca Codes =
< click to expand and see Rebecca's cheat codes, but Billy's codes dont expand.
= SLOT 1 MOD = < is it also possible to add notes thats not a toggle on/off cheat code
Requires Slot 1 & 2 where stated to be free or it will overwrite them.
o Handgun
o Shotgun
Requires Slot 1&2

o Machinegun
= SLOT 2 MOD =
o Cycle Slot 1 Mod

Press ZL & Left/Right to cycle Item/Weapon, Press ZL & Up/Down to Increase/Decrease Amount.
o Unlock All Extras
= COSTUME MOD =

Enable when loading game or enter a new area for change to apply
o S.T.A.R.S
o Cheerleader
o Cow Girl
o Wesker Mode
= Billy Codes =

o Infinite Health
o Infinite Ammo
o Always First Save
= Rebecca Codes =
< click to expand and see Rebecca's cheat codes, but Billy's codes dont expand.
= Billy Codes = < click to expand and see Billy's cheat codes, but Rebecca's codes dont expand.
= SLOT 1 MOD = < is it also possible to add notes thats not a toggle on/off cheat code
Requires Slot 1 & 2 where stated to be free or it will overwrite them.
o Handgun
o Shotgun

Requires Slot 1&2
o Machinegun
= SLOT 2 MOD =
o Cycle Slot 1 Mod

Press ZR & Left/Right to cycle Item/Weapon, Press ZR & Up/Down to Increase/Decrease Amount.
o Unlock All Extras
= COSTUME MOD =

Enable when loading game or enter a new area for change to apply
o Normal
o Mercs
o Wesker Mode

If the outline feature can work like in this video:
https://www.youtube.com/clip/UgxPYAAxsiExaMj5iE54AaABCQ

then that hits the nail on the head and would make the outline feature perfect.

then be able to add normal cheat codes that arent part of an outline after having outline codes and then maybe allow a notes section thats not classed as a toggle on/off cheat code so the actual cheat/outline description can be kept short and simple.

also in Zing (not sure about Breeze) can we remove or improve the feature that pulls up and loads button icons if code has a button activator, because it only looks for the first part of the code and pulls that button icon in the cheat description.

for example Set Max Time (Press L3) will show as:
(L3 Icon) Set Max Time

But if the button activator isnt the first line in the cheat code, Infinite Time (Press R3 to End Mission) it wont display the button icon so it will just load as
o Infinite Time

This here is where i think adding a Notes section will come in handy for the users to know how to use the cheat code (if it loads button icon or not inst important as such) so Zing could display codes like:

o Infinite Time
Press L3 & R3 to End Mission
o Invincible
Press ZL & L3 = On / Press ZL & R3 = Off

I don't know if it can be done, but maybe have the overlay support a cheat file like this

[o Infinite Mission Time]
58000000 03148EB8
58001000 00000128
58001000 00000048
58001000 00000010
58001000 00000080
58001000 00000038
58001000 000000C8
78000000 0000016A
61000000 00000000 00000145
80000030
58000000 03148EB8
58001000 00000128
58001000 00000048
58001000 00000010
58001000 00000080
58001000 00000038
58001000 000000C8
78000000 0000016A
61000000 00000000 00000000
20000000
// NOTES: Press L3 & R3 To End Mission

[o Set Ammo To Max]
80000010
58000000 03146F08
58001000 00000000
58001000 00000010
58001000 00000030
58001000 00000030
58001000 00000038
58001000 00000028
78000000 000000F0
64000000 00000000 05F5E0FF
20000000
// NOTES: Press L3

[o Infinite Money]
58000000 03051A48
58001000 00000008
58001000 00000070
58001000 00000418
58001000 000000E0
58001000 00000010
58001000 00000120
78000000 0000018A
64000000 00000000 000003E7

So when it loads the cheat file in Zing you see it like

o Infinite Mission Time
NOTES: Press L3 & R3 To End Mission
o Set Ammo To Max
NOTES: Press L3
o Infinite Money

I know we could set a blank cheat for notes, but from looking above using 20000000 aparently causes problem with overlay, but also if that has anything as an address under the description it will act as a cheat that can be toggled on/off and user may enable it when its not needed.

If any notes can be done so it can be displayed only, not able to toggle on/off, maybe adding support for // to load text only not as a cheat

kinda like
{DESCRIPTION} is used to force enalbe that cheat code, usually for Master Code that must be enabled in order for codes to work.
[DESCRIPTION] is used for a cheat code to toggle on/off

so maybe
// DESCRIPTION added for notes on how to use that cheat code but cant be toggled on/off

I know its a rather lenghty post and if its confusing or not making it sound simple let me know, your doing a great job on this overlay and i think if users are testing for you and giving feedback to make improvements adding features that work well and removing or changing those that dont work as good.
 
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JohnEspy

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Does anyone have cheats for The Witcher 3 US version 3.7 TID 0100BFE00E9CA000 BID 4FFB62F1CD9E17F8? I would like infinite HP, infinite stamina, and quick level up.
 

Gamerjin

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Spider_Man

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Ok, Spidy. buddy, im going to try to say this in the nicest way i can. what you are asking for is a complete custom rehaul of the current CheatVM that is in AMS to function in a manner similar to PS2 gameshark, which unless someone can show me otherwise,
is not possible.
??

It has nothing to do with AMS, this is talking about the outline feature thats been made in the Zing overlay.

Its now made possible to add codes to an outline, which acts as seen in the video.

Only slight problem with how the outline feature works at the moment is once you click on an outline to expand it, it expands everything displaying the entire cheat list, which the purpose of having outline is so that the entire cheat list is not on display.

so as seen in that video, when you have a certain cheat code that has multiple options available that you can enable, you can click to expand that cheat description and see the available cheats to toggle on/off

this is already possible with Zing 0.0.15 version.

So when you reply with saying im goint to say this in the nicest way possible would imply your annoyed over what was said but wants to try sound nice in saying it.

The outline feature can do whats shown in the video without having to make any changes to CheatVM or AMS, this is all done via the Zing overlay.

just needs some tweaking.
 
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sk2020

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Can someone add cheat codes for space marshals 2? It recently came out on switch? thanks

Space Marshals 2
TID: 0100BDA014578000
Infinite health, unlocked all guns
 

Kaladin

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Request for updated cheats
MONSTER HUNTER STORIES 2: WINGS OF RUIN
Ver: 1.2.0
TID: 0100E21011446000
BID: 116a8e9d8de993b7

Thank you in Advance
 

crazy_p

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Request for updated cheats
MONSTER HUNTER STORIES 2: WINGS OF RUIN
Ver: 1.2.0
TID: 0100E21011446000
BID: 116a8e9d8de993b7

Thank you in Advance

Someone already told you what to do, simply press the Magnifying Glass in the upper right Corner
and paste the TID.

Or go to Page 1 and download the Main Cheat File.
 
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Spider_Man

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ok so ive been playing with the zing overlay v0.0.15 and it is very close to been able to do what ive been posting.

but needs a little tweaking, ideally boot straight to this mode without having to press X to then cycle to that mode.

it now only expands the outline you click on, but then you cant move to anything else outside of that outline, you have to close it if you want to move to another outline.

you cant load any cheats unless it is in an outline, you cant list any cheats after an outlne.

would be nice if you can boot straight to this mode, be able to keep scrolling to other cheats without having to locked to that outline, be able to load normal codes before/after an outline.

have the option to use outline within an outline, this would be handy if a game has multiple characters, you can expand that character to view their cheat codes and if you have inventory mods for that character, be able to load that as an opton using outline.

it is very close to this video,https://www.youtube.com/clip/UgxPYAAxsiExaMj5iE54AaABCQ just cant move as freely.

your doing a great job Tom
 
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thetgaer

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Can someone help me with the following:

Game : Kingdom Rush Origins
Request : infinite Gold

Title id : 0100ABE0121F8000
Build id : C1A74A28CBF48C3C
Version : 4.2.27
 

cucholix

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TID 01007430122D0000
BID e1783a922ca90e2f

[Shiren The Wanderer, The Tower of Fortune and the Dice of Fate v1.0.3 (v196608) by Eiffel]
[Max Money when banking]
04000000 0021C7C0 2A0903E1
04000000 0021C890 2A0903E1
[Inf HP]
04000000 0017FF20 D503201F
[No Hungry]
04000000 00109F84 D503201F
[8x EXP]
04000000 00148EAC D503201F D503201F

It is an old game, I've made ASM cheats
Is it normal that some minions are almost impossible to beat? Only enabled inf HP and it seems the foes HP somehow scales up to your own HP :unsure:
 
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uzimakiuchiha

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@TomSwitch
Is there a good way to find pointers with edizon SE? I found out all of Wizard of legend values are in float so I found heap values but can't figure out how to find pointers. I tried just doing a search with the pointer setting, and when I'm searching for unknown values, it takes too many searches to even reasonably do, and for shown values, I eventuality don't get a hit or again, takes a crazy amount of searches, is there no way to do it from the switch? I don't have PC access currently so I'm trying to find a portable way to make codes
 

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