ROM Hack Cheat Codes AMS and Sx Os, Add and Request

TomSwitch

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2023042222001500-CCFA659F4857F96DDA29AFEDB2E166E6.jpg

Advance Wars 1+2: Re-Boot Camp 1.0.0 TID: 0100300012F2A000 BID: 320A17744AEFD67F

If you have Breeze beta75 or later it will auto download this cheat otherwise you can get it from the usual place
 
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So i'm trying to use the Megaman Battle network 1 Cheats for Ver 1.0 which has a different build id to the other cheats out there. What can i do to resolve this?

BID: 010038e016264000
TID: f85eec8d0639309c

What I've tried:
- Matching the update with a local user: Getting a "A system update is required to match this software version".

Current Switch Version: 15.0.1 | AMS 1.4.0|E
 
Last edited by At_The_Brink_Of_Infinity,

stalloneem

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Cheat Update Request
Game Name:Terraria
Game Version:1.4.4.5
TID:0100E46006708000
BID:7D42B430957F5A4F

Cheats That Need Updating:
[01# Infinite Mana]
04000000 003EFCA8 14000045
04000000 003D2E70 320003E0
04000000 003D2E74 D65F03C0

[02# Infinite Ammo]
04000000 003F29D4 31000508

[03# Infinite Oxygen]
04000000 0039E880 D65F03C0

[04# Max Crafting Range 30 tiles]
04000000 003B360C 51007916
04000000 003AF610 11007508
04000000 003AF61C 1100792A
04000000 003AF620 51007929

[05# High Build Range]
04000000 00407510 52800280
04000000 00407514 D65F03C0

[06# Add item with ZL]
04000000 0073D640 0B1402C8

[07# No contact]
04000000 003E1850 D65F03C0

[08# debuff immunity]
04000000 003DD810 D65F03C0

[09# One Hit Kill]
04000000 000B86FC 5284E1F9

[10# Inf Jump]
80000100
580F0000 0414BD00
580F1000 000000B8
580F1000 00000010
580F1000 00000090
780F0000 0000002C
640F0000 00000000 C0A00000
20000000

[11# tile Instant break]
04000000 007CDD30 D65F03C0

[12# Invincible]
580F0000 0414BD00
580F1000 000000B8
580F1000 00000010
580F1000 00000090
780F0000 00000300
640F0000 00000000 00000020
 
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TomSwitch

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I don't understand how it works; I move the cursor on the unit and press ZL and it does nothing...
you need to press ZL then move the cursor (without letting go of ZL)

When you press ZL the code is active. What the code does is it hack the stats when the game reads it. The only time the stats are read by the game is when you move the cursor into the unit
 
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xCNotex

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After testing, It seem like.. HP is working but MP and Gil are not working.
The Gil and MP decrease after using it.
Same here on 1.0.1 update. 16.0.2 running latest 1.5.2 AMS. Gil was easy to find with Breeze, but can't figure out how the HP/MP and stats are stored.
 
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khuong

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Same here on 1.0.1 update. 16.0.2 running latest 1.5.2 AMS. Gil was easy to find with Breeze, but can't figure out how the HP/MP and stats are stored.

Fixing it... :) HP is stored as int 32...

MP is stored weirdly for FF1PR... since it's not really truly MP.. each level spells have different MPs

Code:
/ Namespace: Last.Data
public abstract class CharacterParameterBase // TypeDefIndex: 6501
{
    // Fields
    private int <BaseLevel>k__BackingField; // 0x10
    private int currentHP; // 0x14
    private int currentMP; // 0x18
    private int <BaseMaxHp>k__BackingField; // 0x1C
    private int <BaseMaxMp>k__BackingField; // 0x20
    private int <BaseMaxMpCount>k__BackingField; // 0x24
    private int <BasePower>k__BackingField; // 0x28
    private int <BaseVitality>k__BackingField; // 0x2C
    private int <BaseAgility>k__BackingField; // 0x30
    private int <BaseWeight>k__BackingField; // 0x34
    private int <BaseIntelligence>k__BackingField; // 0x38
    private int <BaseSpirit>k__BackingField; // 0x3C
    private int <BaseAttack>k__BackingField; // 0x40
    private int <BaseDefense>k__BackingField; // 0x44
    private int <BaseAbilityDefense>k__BackingField; // 0x48
    private int <BaseAbilityEvasionRate>k__BackingField; // 0x4C
    private int <BaseMagic>k__BackingField; // 0x50
    private int <BaseLuck>k__BackingField; // 0x54
    private int <BaseAccuracyRate>k__BackingField; // 0x58
    private int <BaseEvasionRate>k__BackingField; // 0x5C
    private int <BaseAbilityDisturbedRate>k__BackingField; // 0x60
    private int <BaseCriticalRate>k__BackingField; // 0x64
    private int <BaseDamageDiameter>k__BackingField; // 0x68
    private int <BaseAttackSpeed>k__BackingField; // 0x6C
    private int <BaseDefenseCount>k__BackingField; // 0x70
    private int <BaseMagicDefenseCount>k__BackingField; // 0x74
    private int <BaseFear>k__BackingField; // 0x78
    private int <BaseAccuracyCount>k__BackingField; // 0x7C
    private int <BaseAbilityDefenseRate>k__BackingField; // 0x80
    private int <BaseEvasionCount>k__BackingField; // 0x84
    private List<Condition> <CurrentConditionList>k__BackingField; // 0x88
    private IReadOnlyCollection<int> <BaseActiveAttributeList>k__BackingField; // 0x90
    private Dictionary<int, int> <BaseResistanceAttributeList>k__BackingField; // 0x98
    private Dictionary<int, int> <BaseResistanceCondtionList>k__BackingField; // 0xA0
    private List<int> <BaseRaceList>k__BackingField; // 0xA8
    private List<int> <BaseActiveRaceList>k__BackingField; // 0xB0
    private int <TemporaryLevel>k__BackingField; // 0xB8
    private int <TemporaryMaxHp>k__BackingField; // 0xBC
    private int <TemporaryMaxMp>k__BackingField; // 0xC0
    private int <TemporaryPower>k__BackingField; // 0xC4
    private int <TemporaryVitality>k__BackingField; // 0xC8
    private int <TemporaryAgility>k__BackingField; // 0xCC
    private int <TemporaryWeight>k__BackingField; // 0xD0
    private int <TemporaryIntelligence>k__BackingField; // 0xD4
    private int <TemporarySpirit>k__BackingField; // 0xD8
    private int <TemporaryAttack>k__BackingField; // 0xDC
    private int <TemporaryDefense>k__BackingField; // 0xE0
    private int <TemporaryAbilityDefense>k__BackingField; // 0xE4
    private int <TemporaryAbilityEvasionRate>k__BackingField; // 0xE8
    private int <TemporaryMagic>k__BackingField; // 0xEC
    private int <TemporaryLuck>k__BackingField; // 0xF0
    private int <TemporaryAccuracyRate>k__BackingField; // 0xF4
    private int <TemporaryEvasionRate>k__BackingField; // 0xF8
    private int <TemporaryAbilityDisturbedRate>k__BackingField; // 0xFC
    private int <TemporaryCriticalRate>k__BackingField; // 0x100
    private int <TemporaryDamageDiameter>k__BackingField; // 0x104
    private int temporaryAttackSpeed; // 0x108
    private int <TemporaryDefenseCount>k__BackingField; // 0x10C
    private int <TemporaryMagicDefenseCount>k__BackingField; // 0x110
    private int <TemporaryFear>k__BackingField; // 0x114
    private int <TemporaryAccuracyCount>k__BackingField; // 0x118
    private int <TemporaryAbilityDefenseRate>k__BackingField; // 0x11C
    private int <TemporaryEvasionCount>k__BackingField; // 0x120
    private List<int> <TemporaryActiveAttributeList>k__BackingField; // 0x128
    private Dictionary<int, int> <TemporaryResistanceAttributeList>k__BackingField; // 0x130
    private Dictionary<int, int> <TemporaryResistanceCondtionList>k__BackingField; // 0x138
    private List<int> <TemporaryRaceList>k__BackingField; // 0x140
    private List<int> <TemporaryActiveRaceList>k__BackingField; // 0x148
 

gallubu

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you need to press ZL then move the cursor (without letting go of ZL)

When you press ZL the code is active. What the code does is it hack the stats when the game reads it. The only time the stats are read by the game is when you move the cursor into the unit
Thank you! And what is the program you use for apply de cheats???
 

pka4916

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Hello i have a request cheats for Brave Dungeon -The Meaning of Justice-

Title id:010068A00DAFC000
Build id:34352D53E217BF88
Version: 1.0.1

Request: MAX EXP(for mind)
Ignore item requirements for craft
infinite materials
1 hit kill

Thanks in advance
+1 for this... I am stuck in this, and no more items... don't feel like starting all over again
 
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pka4916

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got some for the new Brave Dungeon through Edizon

Green leaves: 0x00122d8f60
water : 0x00122d8e60
hotdog : 0x00122d8f58
yellow keys : 0x00122d8e54
container : 0x00122d8f5c
diamond : 0x00122d8f54
grass : 0x00122d8e58
purple dia : 0x00122d8e5c
pea : 0x00122d8c54

but no idea how to convert it to the correct values... looks like i might have grabbed the wrong ones?
 
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TomSwitch

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khuong

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Last edited by khuong,

kody

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I would like to request the cheat code for the game below

Final Fantasy II Pixel Remaster version 1.0.1

TID: 01006B7014156000
BID: 47F6FE52BFF556A3

Final Fantasy III Pixel Remaster version 1.0.1

TID: 01002E2014158000
BID: 3D4F465A7DD52DEC

Thank you very much.
 

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