Check it from hereStill waiting for cheat code for mega man battle network legacy collection
https://gbatemp.net/threads/megaman...0-bids-cc8d0cef5b9e88ca.631090/#post-10129604
Check it from hereStill waiting for cheat code for mega man battle network legacy collection
View attachment 366490
Advance Wars 1+2: Re-Boot Camp 1.0.0 TID: 0100300012F2A000 BID: 320A17744AEFD67F
If you have Breeze beta75 or later it will auto download this cheat otherwise you can get it from the
you need to press ZL then move the cursor (without letting go of ZL)I don't understand how it works; I move the cursor on the unit and press ZL and it does nothing...
Same here on 1.0.1 update. 16.0.2 running latest 1.5.2 AMS. Gil was easy to find with Breeze, but can't figure out how the HP/MP and stats are stored.After testing, It seem like.. HP is working but MP and Gil are not working.
The Gil and MP decrease after using it.
Same here on 1.0.1 update. 16.0.2 running latest 1.5.2 AMS. Gil was easy to find with Breeze, but can't figure out how the HP/MP and stats are stored.
/ Namespace: Last.Data
public abstract class CharacterParameterBase // TypeDefIndex: 6501
{
// Fields
private int <BaseLevel>k__BackingField; // 0x10
private int currentHP; // 0x14
private int currentMP; // 0x18
private int <BaseMaxHp>k__BackingField; // 0x1C
private int <BaseMaxMp>k__BackingField; // 0x20
private int <BaseMaxMpCount>k__BackingField; // 0x24
private int <BasePower>k__BackingField; // 0x28
private int <BaseVitality>k__BackingField; // 0x2C
private int <BaseAgility>k__BackingField; // 0x30
private int <BaseWeight>k__BackingField; // 0x34
private int <BaseIntelligence>k__BackingField; // 0x38
private int <BaseSpirit>k__BackingField; // 0x3C
private int <BaseAttack>k__BackingField; // 0x40
private int <BaseDefense>k__BackingField; // 0x44
private int <BaseAbilityDefense>k__BackingField; // 0x48
private int <BaseAbilityEvasionRate>k__BackingField; // 0x4C
private int <BaseMagic>k__BackingField; // 0x50
private int <BaseLuck>k__BackingField; // 0x54
private int <BaseAccuracyRate>k__BackingField; // 0x58
private int <BaseEvasionRate>k__BackingField; // 0x5C
private int <BaseAbilityDisturbedRate>k__BackingField; // 0x60
private int <BaseCriticalRate>k__BackingField; // 0x64
private int <BaseDamageDiameter>k__BackingField; // 0x68
private int <BaseAttackSpeed>k__BackingField; // 0x6C
private int <BaseDefenseCount>k__BackingField; // 0x70
private int <BaseMagicDefenseCount>k__BackingField; // 0x74
private int <BaseFear>k__BackingField; // 0x78
private int <BaseAccuracyCount>k__BackingField; // 0x7C
private int <BaseAbilityDefenseRate>k__BackingField; // 0x80
private int <BaseEvasionCount>k__BackingField; // 0x84
private List<Condition> <CurrentConditionList>k__BackingField; // 0x88
private IReadOnlyCollection<int> <BaseActiveAttributeList>k__BackingField; // 0x90
private Dictionary<int, int> <BaseResistanceAttributeList>k__BackingField; // 0x98
private Dictionary<int, int> <BaseResistanceCondtionList>k__BackingField; // 0xA0
private List<int> <BaseRaceList>k__BackingField; // 0xA8
private List<int> <BaseActiveRaceList>k__BackingField; // 0xB0
private int <TemporaryLevel>k__BackingField; // 0xB8
private int <TemporaryMaxHp>k__BackingField; // 0xBC
private int <TemporaryMaxMp>k__BackingField; // 0xC0
private int <TemporaryPower>k__BackingField; // 0xC4
private int <TemporaryVitality>k__BackingField; // 0xC8
private int <TemporaryAgility>k__BackingField; // 0xCC
private int <TemporaryWeight>k__BackingField; // 0xD0
private int <TemporaryIntelligence>k__BackingField; // 0xD4
private int <TemporarySpirit>k__BackingField; // 0xD8
private int <TemporaryAttack>k__BackingField; // 0xDC
private int <TemporaryDefense>k__BackingField; // 0xE0
private int <TemporaryAbilityDefense>k__BackingField; // 0xE4
private int <TemporaryAbilityEvasionRate>k__BackingField; // 0xE8
private int <TemporaryMagic>k__BackingField; // 0xEC
private int <TemporaryLuck>k__BackingField; // 0xF0
private int <TemporaryAccuracyRate>k__BackingField; // 0xF4
private int <TemporaryEvasionRate>k__BackingField; // 0xF8
private int <TemporaryAbilityDisturbedRate>k__BackingField; // 0xFC
private int <TemporaryCriticalRate>k__BackingField; // 0x100
private int <TemporaryDamageDiameter>k__BackingField; // 0x104
private int temporaryAttackSpeed; // 0x108
private int <TemporaryDefenseCount>k__BackingField; // 0x10C
private int <TemporaryMagicDefenseCount>k__BackingField; // 0x110
private int <TemporaryFear>k__BackingField; // 0x114
private int <TemporaryAccuracyCount>k__BackingField; // 0x118
private int <TemporaryAbilityDefenseRate>k__BackingField; // 0x11C
private int <TemporaryEvasionCount>k__BackingField; // 0x120
private List<int> <TemporaryActiveAttributeList>k__BackingField; // 0x128
private Dictionary<int, int> <TemporaryResistanceAttributeList>k__BackingField; // 0x130
private Dictionary<int, int> <TemporaryResistanceCondtionList>k__BackingField; // 0x138
private List<int> <TemporaryRaceList>k__BackingField; // 0x140
private List<int> <TemporaryActiveRaceList>k__BackingField; // 0x148
Thank you! And what is the program you use for apply de cheats???you need to press ZL then move the cursor (without letting go of ZL)
When you press ZL the code is active. What the code does is it hack the stats when the game reads it. The only time the stats are read by the game is when you move the cursor into the unit
I use the Edizon Tools, but its often crash the system when i use it ! Be Careful, i hope new codes appears soon !! ^^Thank you! And what is the program you use for apply de cheats???
+1 for this... I am stuck in this, and no more items... don't feel like starting all over againHello i have a request cheats for Brave Dungeon -The Meaning of Justice-
Title id:010068A00DAFC000
Build id:34352D53E217BF88
Version: 1.0.1
Request: MAX EXP(for mind)
Ignore item requirements for craft
infinite materials
1 hit kill
Thanks in advance
https://github.com/tomvita/Breeze-Beta/releasesThank you! And what is the program you use for apply de cheats???
Try Breeze https://github.com/tomvita/Breeze-Beta/releasesI use the Edizon Tools, but its often crash the system when i use it ! Be Careful, i hope new codes appears soon !! ^^
Same here on 1.0.1 update. 16.0.2 running latest 1.5.2 AMS. Gil was easy to find with Breeze, but can't figure out how the HP/MP and stats are stored.