where is the the atmosphere thread???I was not blaming anyone here in this thread.
I put a post in the atmosphere thread, hoping someone would answer, but to no avail...
can you guide me there? thanks.
where is the the atmosphere thread???I was not blaming anyone here in this thread.
I put a post in the atmosphere thread, hoping someone would answer, but to no avail...
i am searching for U16 in Main with edizon but after the first search it says in the second run no one of the values have been changed ...
am i doing something wrong ?
same as Doom 3 Ammo Clip, not found when click Narrow regardless what settings are usedIn case anyone would like to try it out to find the pointers and health values
https://mega.nz/#!yyQm2CoR!Hm1FXocvhw9iEspOmU3MzLY4mGjZm_TursLhKUTcjLs
What is this? a dump for Noexs?In case anyone would like to try it out to find the pointers and health values
https://mega.nz/#!yyQm2CoR!Hm1FXocvhw9iEspOmU3MzLY4mGjZm_TursLhKUTcjLs
most of the people don't know anything about other cheat codetypes, you will have the tag the author of AMS or Edizonthis is the one i made the post on:
https://gbatemp.net/threads/atmosphere-nx-custom-firmware-in-development-by-sciresm.496832/
as for the actual post:
https://gbatemp.net/threads/atmosph...pment-by-sciresm.496832/page-264#post-8921571
@dsrules .That is not in SX OS Cheat Hacker Guide?most of the people don't know anything about other cheat codetypes, you will have the tag the author of AMS or Edizon
well, i did ask in the edizon discord server, he had said that it was atmosphere.most of the people don't know anything about other cheat codetypes, you will have the tag the author of AMS or Edizon
@BASgamer Do you know anything about this?? Once you asked about it.well, i did ask in the edizon discord server, he had said that it was atmosphere.
@Jericoss, thats for static address, i was referring to the 0xC register block condition check
### Code Type 0xC0: Begin Register Conditional Block
Code type 0xC0 performs a comparison of the contents of a register and another value. This code support multiple operand types, see below.
If the condition is not met, all instructions until the appropriate conditional block terminator are skipped.
#### Encoding
```
C0TcSX##
C0TcS0Ma aaaaaaaa
C0TcS1Mr
C0TcS2Ra aaaaaaaa
C0TcS3Rr
C0TcS400 VVVVVVVV (VVVVVVVV)
C0TcS5X0
```
+ T: width of memory write (1, 2, 4, or 8 bytes)
+ c: Condition to use, see below.
+ S: Source Register
+ X: Operand Type, see below.
+ M: Memory Type (operand types 0 and 1)
+ R: Address Register (operand types 2 and 3)
+ a: Relative Address (operand types 0 and 2)
+ r: Offset Register (operand types 1 and 3)
+ X: Other Register (used for operand type 5)
+ V: Value to compare to (operand type 4)
#### Operand Type
+ 0: Memory Base + Relative Offset
+ 1: Memory Base + Offset Register
+ 2: Register + Relative Offset
+ 3: Register + Offset Register
+ 4: Static Value
+ 5: Other Register
#### Conditions
+ 1: >
+ 2: >=
+ 3: <
+ 4: <=
+ 5: ==
+ 6: !=
@Jericoss, thats for static address, i was referring to the 0xC register block condition check
Warriors Orochi 3Those not, others yes
Thanksthis is the one i made the post on:
https://gbatemp.net/threads/atmosphere-nx-custom-firmware-in-development-by-sciresm.496832/
as for the actual post:
https://gbatemp.net/threads/atmosph...pment-by-sciresm.496832/page-264#post-8921571
maybe you could report it here https://github.com/Atmosphere-NX/Atmosphere/issues or @SciresM if you are reading thiswell, i did ask in the edizon discord server, he had said that it was atmosphere.
@Jericoss, thats for static address, i was referring to the 0xC register block condition check
### Code Type 0xC0: Begin Register Conditional Block
Code type 0xC0 performs a comparison of the contents of a register and another value. This code support multiple operand types, see below.
If the condition is not met, all instructions until the appropriate conditional block terminator are skipped.
#### Encoding
```
C0TcSX##
C0TcS0Ma aaaaaaaa
C0TcS1Mr
C0TcS2Ra aaaaaaaa
C0TcS3Rr
C0TcS400 VVVVVVVV (VVVVVVVV)
C0TcS5X0
```
+ T: width of memory write (1, 2, 4, or 8 bytes)
+ c: Condition to use, see below.
+ S: Source Register
+ X: Operand Type, see below.
+ M: Memory Type (operand types 0 and 1)
+ R: Address Register (operand types 2 and 3)
+ a: Relative Address (operand types 0 and 2)
+ r: Offset Register (operand types 1 and 3)
+ X: Other Register (used for operand type 5)
+ V: Value to compare to (operand type 4)
#### Operand Type
+ 0: Memory Base + Relative Offset
+ 1: Memory Base + Offset Register
+ 2: Register + Relative Offset
+ 3: Register + Offset Register
+ 4: Static Value
+ 5: Other Register
#### Conditions
+ 1: >
+ 2: >=
+ 3: <
+ 4: <=
+ 5: ==
+ 6: !=
it's assembly codingSpeaking of making cheats, I am very interested in some of these more advanced looking cheats like these recent TMS #FE cheats.
For example:
[No EP reduction during battle]
04000000 000CB034 E2411000
I am poking around that memory region, and I see how most of the cheats come from here, but I don't understand the values. It's not as simple as Float, Hex, or Decimal. It's all in a giant block of values that don't look too much different, but how did anybody find these addresses when a traditional value search would have never come up with this. Is this all disassembler stuff?
I used to get that so i assigned an activator to enable the code only when the fire button was pressed.@dsrules ,@Smoker1
while i was browsing the noexs memory viewer near the ammo totals, i noticed something with the clip counter. it would appear that the game stores the clip counter close to the total ammo address, so i tried to freeze it, hoping to get a new solution to the infinite clip no reload. It didnt work, however, i did noticed that with the gunshot, if i switch away and back to it, it always had a full clip. so while it may not be a perfect solution, but when you have five or six imp throwing fire skulls and you have to stop and reload the shotgun.........
yeah, need i say any more?
anyway, if you want to test the code:
update:if the code stop working, say switching loading areas like into alpha labs, try making a save and reloading that save....Code:Doom 3 TitleID - 010029D00E740000 BuildID - 28b88c3bdf442ebb Version - 1.0.3 [Full Clip on switch] 580F0000 0148D0C8 780F0000 000026C8 640F1000 00000000 0000000C 780F0000 00000004 640F0000 00000000 00000008 780F0000 00000010 640F1000 00000000 0000003C
update2: now, when switching areas, it closing because an error happened, so im gonna to see if this is the culprit and if i need to assign a key...
these doom 3ok, so adding to the exist total ammo code we have, based on @Smoker1 original pointer:
Code:[Inf Ammo Grenade] 580F0000 0148D0C8 780F0000 00002660 610F0000 00000000 000000FF [Inf Ammo Gattling Gun] 580F0000 0148D0C8 780F0000 00002680 610F0000 00000000 000000FF [Inf Ammo Plasma] 580F0000 0148D0C8 780F0000 00002658 610F0000 00000000 000000FF
Wulverblade
TID:010033700418a000
BID:c68bc0a4f96db645
Code:[Time Stop] 580F0000 02C6BE98 580F1000 00000098 580F1000 00000000 780F0000 00000174 640F0000 00000000 00000000 [Inf HP] 580F0000 02D22328 580F1000 00000010 580F1000 00000078 580F1000 00000000 580F1000 000000A0 780F0000 0000004C 640F0000 00000000 44000000 [Inf SP] 580F0000 02D22328 580F1000 00000010 580F1000 00000078 580F1000 00000000 580F1000 000000A0 780F0000 00000054 640F0000 00000000 42C80000 [Invincible] 580F0000 02D22328 580F1000 00000010 580F1000 00000078 580F1000 00000000 580F1000 000000A0 780F0000 00000040 640F0000 00000000 00000100 [Inf Lives] 580F0000 02D22328 580F1000 00000010 580F1000 00000078 580F1000 00000000 580F1000 000000A0 780F0000 00000058 640F0000 00000000 00000003 [Moon Jump] 80000002 580F0000 02C6BE98 580F1000 00000098 580F1000 00000000 580F1000 00000028 580F1000 00000020 580F1000 00000060 780F0000 000000D0 640F0000 00000000 41800000 20000000
