ROM Hack Cheat Codes AMS and Sx Os, Add and Request

Deobulakenyo

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Size mod could be problematic btw, as some places require the user to lower down to pass. I'm not sure if you are able to do that in giant size.

Yes but it's fun to have a giant character. anyway we can revert to normal size when the situation requires crouching :)
 

hiroakihsu

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Monster Boy and the Cursed Kingdom
TID:01006F7001D10000
BID:107a4d01b1bf5d44

Which version number is this? Thx!

Edit: Just got confirmation from ZiT that the BID is for version 1.0.3 of the game, in case anybody else also wants to know.
 
Last edited by hiroakihsu,
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hiroakihsu

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BTW I just noticed the astral chain codes over at 91wii got updated with another new code:
Code:
[Critical Hit Rate Up]
580F0000 00DB9540
780F1000 000A8C38
640F0000 00000000 0000012C
580F0000 00DB9540
780F1000 000A8C3C
640F0000 00000000 00000003
580F0000 00DB9540
780F1000 000A8C34
680F0000 44960000 44960000
 
D

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Try the code below.

[Size Up]
580F0000 00DCA550
780F0000 00000070
300E0000 00000003
640F0000 00000000 40000000
780F0000 00000004
310E0000
20000000

※ Change 40000000 to the desired value
 
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Deobulakenyo

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Try the code below.

[Size Up]
580F0000 00DCA550
780F0000 00000070
300E0000 00000003
640F0000 00000000 4000000
780F0000 00000004
310E0000
20000000

※Change 40000000 to the desired value


is this default code 2X the normal size or is this the normal size (4000000)?

i tried this code and it did not do anything?

and if i put this code as the first cheat code, all the other codes below it do not show in Edizon.

I put this in the end (last code) and all other codes show above this.
 

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is this default code 2X the normal size or is this the normal size (4000000)?

i tried this code and it did not do anything?

and if i put this code as the first cheat code, all the other codes below it do not show in Edizon.

I put this in the end (last code) and all other codes show above this.

It's 2x. And the code is wrong, there's a 0 missing from the red part (should be 8 char per chunk).
 
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phonz

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Deobulakenyo

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The value isn't stored as a 32bit int, its a 32bit float.
If you want, you can use something like https://gregstoll.com/~gregstoll/floattohex/ to convert the values.

Thanks for this.

I actually manually converted 3f8 to 1016 and 3fc to 1020 and 400 to 1024 and from there realized the interval so i used 3fa to set the sizing up to 1.25x (3fa00000)instead of the 3fc00000 (1.5x). Crude but worked lmao.

So making the character half the size is possible if i change the code to 3f000000?
 

hiroakihsu

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I've been wondering...
Is there any easy way to find out the game update version number given just the build ID?
I know many people only give TID and BID when posting cheat codes here, but I'm starting to get tired of having to actually install random game updates one after another then having to reset with Devmenu each time (if I got the wrong build ID) until I finally hit the right build ID.
 
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DaBlackDeath

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+1 for the request.
Inf HP, Ammo & Points will do.
Bulletstrom cheats please?
Inf hp
Inf Ammo
Inf Point for Upgrade
This would be nice, but I guess there is no interest in "real" cheat codes anymore. I mean, everytime I check this thread I see new moon jump, speed or size code. It seems everyone just wants to do nonsense in the games. Well, maybe it's just me - but I prefer health or ammo over big boobs.
 

Falo

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I've been wondering...
Is there any easy way to find out the game update version number given just the build ID?
I know many people only give TID and BID when posting cheat codes here, but I'm starting to get tired of having to actually install random game updates one after another then having to reset with Devmenu each time (if I got the wrong build ID) until I finally hit the right build ID.

Nope you can't, the BuildId is just a random hash generated upon building a nso/nro/kip1.
It's possible to extract the BuildId from a nsp, but i think no public tool does this...
upload_2019-9-2_13-38-28.png
(I can't make this tool public for obvious reasons..., it contains sdk source code, keys and a way to download files from nintendo's servers without paying...)
The BuildId is at 0x40 in the nso header, or 0xE0 if you start at the exefs PFS0 header.
 

whody

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TLDR: I am learning how to create cheats, I know how single out which HEAP I am looking for (such as HP/XP/Item count) but I don't know what to do from there


I spent a few hours trying to learn how to create cheats for Marvel Ultimate Alliance 3 so I could create them for everyone every time a new update comes out (I think since they are going to be adding new characters with each update it will make the old cheats useless every time).
I located the HEAP address for the HP for one of the characters [HEAP+0x86168900]
I was able to edit the values and verify that it changed in the game. The point where I am lost is where to go from here. I tried looking at the old code for keeping HP maxed to reverse engineer it but that didn't help at all. I know the max value in the game is 999,999 - which in hex is F423F and in the old cheat code I saw: 000F423F. If anyone can help me understand where to go from here I'll start working on cheats for any future games that come out
 

Funco

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Nope you can't, the BuildId is just a random hash generated upon building a nso/nro/kip1.
It's possible to extract the BuildId from a nsp, but i think no public tool does this...
View attachment 178199
(I can't make this tool public for obvious reasons..., it contains sdk source code, keys and a way to download files from nintendo's servers without paying...)
The BuildId is at 0x40 in the nso header, or 0xE0 if you start at the exefs PFS0 header.

Awesome tool. I totally get why you can't share it.
 

Falo

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TLDR: I am learning how to create cheats, I know how single out which HEAP I am looking for (such as HP/XP/Item count) but I don't know what to do from there


I spent a few hours trying to learn how to create cheats for Marvel Ultimate Alliance 3 so I could create them for everyone every time a new update comes out (I think since they are going to be adding new characters with each update it will make the old cheats useless every time).
I located the HEAP address for the HP for one of the characters [HEAP+0x86168900]
I was able to edit the values and verify that it changed in the game. The point where I am lost is where to go from here. I tried looking at the old code for keeping HP maxed to reverse engineer it but that didn't help at all. I know the max value in the game is 999,999 - which in hex is F423F and in the old cheat code I saw: 000F423F. If anyone can help me understand where to go from here I'll start working on cheats for any future games that come out

the old code:
Code:
[Life is not reduced]
580F0000 01A10940
780F0000 00000120
300E0000 00000004
640F0000 00000000 000F423F
780F0000 00000CB0
310E0000
580F0000 01A10940
780F0000 00000124
300E0000 00000004
640F0000 00000000 000F423F
780F0000 00000CB0
310E0000
translates to this:

Code:
R15 = read64(Main + 0x1A10940);
R15 += 0x120;
for (R14 = 0; R14 < 4; R14++){
   write_reg32(R15, 0xF423F);
   R15 += 0xCB0;
} //R14
R15 = read64(Main + 0x1A10940);
R15 += 0x124;
for (R14 = 0; R14 < 4; R14++){
   write_reg32(R15, 0xF423F);
   R15 += 0xCB0;
} //R14

so assuming that only the main.nso has changed, all what you have to do, is to find
this address: [HEAP+0x86168900] - 0x120
in the main memory and then replace it in the original code.

(0x120 = Char1, 0xDD0 = Char2, 0x1A80 = Char3, 0x2730 = Char4)

example:
[HEAP+0x86168900] = 0x286158900
286158900 - 0x120 = 2861587E0
then search for 2861587E0 in main.
 

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