ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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look at last button on tne menu
"The lower right corner button shows whether you are in normal mode or focus mode, to see buttons not in focus mode you need to be in normal mode"
yes i looked at that and i selected the focus button to try and toggle it but nothing happened is there another way to configure to normal mode
Post automatically merged:

This is what AI said, not vetted. You can ask AI if you have question.

Yes, Breeze-Beta by tomvita does have documented instructions for making ASM cheats, both in its GitHub repo and through community tutorials.

Official GitHub Documentation​

The Breeze-Beta GitHub repo includes a dedicated docs/ folder with markdown guides. The main one is:

  • advance_cheat_making_tutorial.md — A comprehensive tutorial covering two primary techniques: creating Assembly (ASM) cheats and other advanced cheat methods.github
  • dynamic_module.md — Covers how Breeze handles ASM cheats for games that reside in dynamic modules, and how the "Add to Cheat" button in ASM Explorer auto-generates the necessary code.github
  • x30 match example.md — A worked example guide (e.g., creating a "moon jump" cheat) demonstrating real-world ASM cheat construction.github

Built-in ASM Tools in Breeze​

Breeze comes with a full suite of in-app tools for ASM cheat creation:gamebrew

  • ASM Composer — Create ASM cheats directly within the app
  • Integrated disassembler & assembler — Disassemble game code, edit it, and reassemble
  • ASM Explorer — Browse game assembly, set breakpoints, and copy instructions directly into a cheat
  • Extract ASM button — Extracts embedded assembly from existing cheats and saves to a .txt file for analysis and modificationgithub
  • ARM64 instruction support — Full ARM64 assembly/disassembly since Switch games use ARM64gamebrew

Community Tutorials​

Beyond the GitHub docs, there are step-by-step community resources:

The Breeze Discord server (linked from the GitHub repo) is also the main support channel for feedback and advanced questions.github
thank you so much i will keep these things in mind and i will look at the other tutorials once again thank you
 
yes i looked at that and i selected the focus button to try and toggle it but nothing happened is there another way to configure to normal mode
Post automatically merged:


thank you so much i will keep these things in mind and i will look at the other tutorials once again thank you

ZR+L shortcut and 2 times... Hopefully thats are the default combination...
 
yes i looked at that and i selected the focus button to try and toggle it but nothing happened is there another way to configure to normal mode
you could check the shortcut combo for FocusManager key in Settings
push the shorcut combo then choose Normal/Focus toggle to switch between the two
 
you could check the shortcut combo for FocusManager key in Settings
push the shorcut combo then choose Normal/Focus toggle to switch between the two
thank you i was able to fix the menu so now watch instructions shows up now
now i just gotta make an inf health cheat for assassins creed 3 remastered but this game is a pain it likes to crash i was nearly there and it crashed and now ive got to start over on health
Post automatically merged:

thank you i was able to fix the menu so now watch instructions shows up now
now i just gotta make an inf health cheat for assassins creed 3 remastered but this game is a pain it likes to crash i was nearly there and it crashed and now ive got to start over on health
so i ran into a problem i had created inf ammo all weapons for ac3 remastered and when i tried to make inf health it overode my ammo cheats instead of being added could someone explain how i can avoid this in the future the health cheat ultimately failed so i just remade the ammo cheat but i dont want to lose it again
 
Last edited by froggy55,
[update for 1.0.32.0]

Diablo® II Resurrected™ 1.0.32.0
TID: 0100726014352000
BID: DB08613A7528A1C8
[Diablo® II Resurrected™ 1.0.32.0 TID: 0100726014352000 BID: DB08613A7528A1C8]

[pspmaster updated, credits to 七支剑, for NS1 or NS Emulator]

{master code}
04000000 005B14F4 F94046A1
04000000 005AEAFC 8B0D0D8C
04000000 005AEAF8 934389AD
04000000 005B14F8 2A1303E2
04000000 005AEB00 B9400580
04000000 005B14FC 2A1403E3
04000000 005B0DAC 2A0303F6
04000000 005AE96C B9400560
04000000 007C8BDC 2A0203F5
04000000 005BE270 1E220100
04000000 005BE4F8 0B16011A
04000000 002CF810 5280003C
04000000 002CF814 5280003A

[Fixed offline]
04000000 00196EE4 D503201F

[Normal Attack Speed 3x ]
04000000 005BE4F8 1456712A
04000000 01B5A9A0 A93E1FE6
04000000 01B5A9A4 0B16011A
04000000 01B5A9A8 52800067
04000000 01B5A9AC F9404666
04000000 01B5A9B0 B9400CC6
04000000 01B5A9B4 710004DF
04000000 01B5A9B8 54000041
04000000 01B5A9BC 1B077F5A
04000000 01B5A9C0 A97E1FE6
04000000 01B5A9C4 17A98ECE

[Move Speed 1.5x ]
04000000 005BE270 145671D6
04000000 01B5A9C8 A93E1FE6
04000000 01B5A9CC 1E220100
04000000 01B5A9D0 1E2F1001
04000000 01B5A9D4 F9404666
04000000 01B5A9D8 B9400CC6
04000000 01B5A9DC 710004DF
04000000 01B5A9E0 54000041
04000000 01B5A9E4 1E210800
04000000 01B5A9E8 A97E1FE6
04000000 01B5A9EC 17A98E22

[Move Speed 2x ]
04000000 005BE270 145671D6
04000000 01B5A9C8 A93E1FE6
04000000 01B5A9CC 1E220100
04000000 01B5A9D0 1E201001
04000000 01B5A9D4 F9404666
04000000 01B5A9D8 B9400CC6
04000000 01B5A9DC 710004DF
04000000 01B5A9E0 54000041
04000000 01B5A9E4 1E210800
04000000 01B5A9E8 A97E1FE6
04000000 01B5A9EC 17A98E22

[Move Speed 3x ]
04000000 005BE270 145671D6
04000000 01B5A9C8 A93E1FE6
04000000 01B5A9CC 1E220100
04000000 01B5A9D0 1E211001
04000000 01B5A9D4 F9404666
04000000 01B5A9D8 B9400CC6
04000000 01B5A9DC 710004DF
04000000 01B5A9E0 54000041
04000000 01B5A9E4 1E210800
04000000 01B5A9E8 A97E1FE6
04000000 01B5A9EC 17A98E22

[Exp. 250x ]
04000000 007C8BDC 144E4799
04000000 01B5AA40 18000081
04000000 01B5AA44 1B017C63
04000000 01B5AA48 2A0203F5
04000000 01B5AA4C 17B1B865
04000000 01B5AA50 000000FA

[Exp. 500x ]
04000000 007C8BDC 144E4799
04000000 01B5AA40 18000081
04000000 01B5AA44 1B017C63
04000000 01B5AA48 2A0203F5
04000000 01B5AA4C 17B1B865
04000000 01B5AA50 000001F4

[Exp. 1000x ]
04000000 007C8BDC 144E4799
04000000 01B5AA40 18000081
04000000 01B5AA44 1B017C63
04000000 01B5AA48 2A0203F5
04000000 01B5AA4C 17B1B865
04000000 01B5AA50 000003E8

[Skill Points 999]
04000000 005AE96C 1456B044
04000000 01B5AA7C A93E1FE6
04000000 01B5AA80 B9400D46
04000000 01B5AA84 710004DF
04000000 01B5AA88 540000C1
04000000 01B5AA8C B9400166
04000000 01B5AA90 52807CE0
04000000 01B5AA94 714140DF
04000000 01B5AA98 54000041
04000000 01B5AA9C B9000560
04000000 01B5AAA0 B9400560
04000000 01B5AAA4 A97E1FE6
04000000 01B5AAA8 17A94FB2

[Gain 10 attribute points each time a change is made]
04000000 005B0DAC 1456A740
04000000 01B5AAAC 7100105F
04000000 01B5AAB0 54000041
04000000 01B5AAB4 52800143
04000000 01B5AAB8 2A0303F6
04000000 01B5AABC 17A958BD
04000000 005B14FC 1456A571
04000000 01B5AAC0 52800143
04000000 01B5AAC4 7100127F
04000000 01B5AAC8 54000041
04000000 01B5AACC 0B0302F4
04000000 01B5AAD0 2A1403E3
04000000 01B5AAD4 17A95A8B

[Money 1M]
04000000 005AEB00 1456AFF6
04000000 01B5AAD8 A93E1FE6
04000000 01B5AADC B9400D06
04000000 01B5AAE0 710004DF
04000000 01B5AAE4 540000C1
04000000 01B5AAE8 B9400186
04000000 01B5AAEC 180000E7
04000000 01B5AAF0 714380DF
04000000 01B5AAF4 54000041
04000000 01B5AAF8 B9000587
04000000 01B5AAFC B9400580
04000000 01B5AB00 A97E1FE6
04000000 01B5AB04 17A95000
04000000 01B5AB08 000F4240

[One Hit Kill]
04000000 005B14F8 1456A585
04000000 01B5AB0C B9400C24
04000000 01B5AB10 7100049F
04000000 01B5AB14 54000080
04000000 01B5AB18 71001A7F
04000000 01B5AB1C 54000041
04000000 01B5AB20 52800014
04000000 01B5AB24 2A1303E2
04000000 01B5AB28 17A95A75

[Inf. Stamina]
04000000 005AEAF8 1456B00D
04000000 01B5AB2C A93E1FE6
04000000 01B5AB30 934389AD
04000000 01B5AB34 8B0D0D87
04000000 01B5AB38 B9400D06
04000000 01B5AB3C 710004DF
04000000 01B5AB40 540000C1
04000000 01B5AB44 B94000E6
04000000 01B5AB48 714280DF
04000000 01B5AB4C B9400CE6
04000000 01B5AB50 54000041
04000000 01B5AB54 B90004E6
04000000 01B5AB58 A97E1FE6
04000000 01B5AB5C 17A94FE8

[Inf. Mana ]
04000000 005AEAFC 1456B019
04000000 01B5AB60 A93E1FE6
04000000 01B5AB64 8B0D0D8C
04000000 01B5AB68 B9400D06
04000000 01B5AB6C 710004DF
04000000 01B5AB70 540000C1
04000000 01B5AB74 B9400186
04000000 01B5AB78 B9400D87
04000000 01B5AB7C 714200DF
04000000 01B5AB80 54000041
04000000 01B5AB84 B9000587
04000000 01B5AB88 A97E1FE6
04000000 01B5AB8C 17A94FDD

[Inf. HP]
04000000 005B14F4 1456A5A7
04000000 01B5AB90 F94046A1
04000000 01B5AB94 6B17029F
04000000 01B5AB98 540000EA
04000000 01B5AB9C B9400C24
04000000 01B5ABA0 7100049F
04000000 01B5ABA4 54000081
04000000 01B5ABA8 71001A7F
04000000 01B5ABAC 54000041
04000000 01B5ABB0 2A1703F4
04000000 01B5ABB4 17A95A51
 

Attachments

alright guys i finaly got inf health for ac3 remastered now that i have the hard stuff out of the way ill start on the materials like pelts and stuff as well as the crafting ive already got inf ammo for all weapons and inf health done i would like to do a no reload cheat for the guns but i have not figured that one out yet i tried memory dump and scanning for plus and minus differences from shot to reload but no success for now im gonna work on the materials and crafting supplys when im done with that ill post my codes for ac3 remastered and we will finaly have some updated codes for this game once again thanks to all who helped me figure out how to do asm codes you guys are awesome @LaMano and @TomSwitch
 
alright guys i finaly got inf health for ac3 remastered now that i have the hard stuff out of the way ill start on the materials like pelts and stuff as well as the crafting ive already got inf ammo for all weapons and inf health done i would like to do a no reload cheat for the guns but i have not figured that one out yet i tried memory dump and scanning for plus and minus differences from shot to reload but no success for now im gonna work on the materials and crafting supplys when im done with that ill post my codes for ac3 remastered and we will finaly have some updated codes for this game once again thanks to all who helped me figure out how to do asm codes you guys are awesome @LaMano and @TomSwitch

The long way would be changed and unchanged value... but before that I would also do with ++ and -- searches for different value types... most of the time minus when you shoot but could be the other way round... you never know how it is programmed from the developers
 
alright guys i finaly got inf health for ac3 remastered now that i have the hard stuff out of the way ill start on the materials like pelts and stuff as well as the crafting ive already got inf ammo for all weapons and inf health done i would like to do a no reload cheat for the guns but i have not figured that one out yet i tried memory dump and scanning for plus and minus differences from shot to reload but no success for now im gonna work on the materials and crafting supplys when im done with that ill post my codes for ac3 remastered and we will finaly have some updated codes for this game once again thanks to all who helped me figure out how to do asm codes you guys are awesome @LaMano and @TomSwitch
For cross-platform games like this, you can try looking up how others modify the PC version.
It’s okay if you don’t understand x86 assembly.

You can ask AI to teach you and explain it step by step.
Then you’ll start to get ideas on how to find the targets you want to modify on the Switch,
or even locate the specific code segments you’re looking for.

Improving your modification skills comes from learning more and imitating successful approaches used by others.

For example, the attachment is a CT (Cheat Table) released by Paul44 somewhere.
I’ve extracted a portion related to “No Reload” from it.
 

Attachments

Switch ポケットモンスター ファイアレッド
Switch Pokémon Fire Red&Leaf Green JP&EN Chetas by Ruimusume

[Remove the box(FR-JP)]
58000000 041F8688
58001000 00004AD0
78000000 0037B90C
64000000 00000000 FFFFFFFF
58000000 041F8688
58001000 00004AD0
78000000 0037B910
64000000 00000000 FFFFFFFF
58000000 041F8688
58001000 00004AD0
78000000 0037B914
64000000 00000000 FFFFFFFF
58000000 041F8688
58001000 00004AD0
78000000 0037B91B
61000000 00000000 00000000
58000000 041F8688
58001000 00004AD0
78000000 0037B928
64000000 00000000 00000000
58000000 041F8688
58001000 00004AD0
78000000 0030BC1C
64000000 00000000 316B057E
58000000 041F8688
58001000 00004AD0
78000000 0030BC20
61000000 00000000 00000077
58000000 041F8688
58001000 00004AD0
78000000 0030BC32
61000000 00000000 00000011
58000000 041F8688
58001000 00004AD0
78000000 0030BC34
61000000 00000000 00000011
58000000 041F8688
58001000 00004AD0
78000000 0030BC36
61000000 00000000 00000011

[Remove the box(LG-JP)]
58000000 041F8688
58001000 00004AD0
78000000 0037B8EC
64000000 00000000 FFFFFFFF
58000000 041F8688
58001000 00004AD0
78000000 0037B8F0
64000000 00000000 FFFFFFFF
58000000 041F8688
58001000 00004AD0
78000000 0037B8F4
64000000 00000000 FFFFFFFF
58000000 041F8688
58001000 00004AD0
78000000 0037B8FB
61000000 00000000 00000000
58000000 041F8688
58001000 00004AD0
78000000 0037B908
64000000 00000000 00000000
58000000 041F8688
58001000 00004AD0
78000000 0030BBFC
64000000 00000000 316B057E
58000000 041F8688
58001000 00004AD0
78000000 0030BC00
61000000 00000000 00000077
58000000 041F8688
58001000 00004AD0
78000000 0030BC12
61000000 00000000 00000011
58000000 041F8688
58001000 00004AD0
78000000 0030BC14
61000000 00000000 00000011
58000000 041F8688
58001000 00004AD0
78000000 0030BC16
61000000 00000000 00000011

[Remove the box(FR-EN)]
58000000 041F8688
58001000 00004AD0
78000000 003BBB40
64000000 00000000 FFFFFFFF
58000000 041F8688
58001000 00004AD0
78000000 003BBB44
64000000 00000000 FFFFFFFF
58000000 041F8688
58001000 00004AD0
78000000 003BBB48
64000000 00000000 FFFFFFFF
58000000 041F8688
58001000 00004AD0
78000000 003BBB4F
61000000 00000000 00000000
58000000 041F8688
58001000 00004AD0
78000000 003BBB5C
64000000 00000000 00000000
58000000 041F8688
58001000 00004AD0
78000000 0034BE30
64000000 00000000 316B057E
58000000 041F8688
58001000 00004AD0
78000000 0034BE34
61000000 00000000 00000077
58000000 041F8688
58001000 00004AD0
78000000 0034BE46
61000000 00000000 00000011
58000000 041F8688
58001000 00004AD0
78000000 0034BE48
61000000 00000000 00000011
58000000 041F8688
58001000 00004AD0
78000000 0034BE4A
61000000 00000000 00000011

[Remove the box(LG-EN)]
58000000 041F8688
58001000 00004AD0
78000000 003BBB20
64000000 00000000 FFFFFFFF
58000000 041F8688
58001000 00004AD0
78000000 003BBB24
64000000 00000000 FFFFFFFF
58000000 041F8688
58001000 00004AD0
78000000 003BBB28
64000000 00000000 FFFFFFFF
58000000 041F8688
58001000 00004AD0
78000000 003BBB2F
61000000 00000000 00000000
58000000 041F8688
58001000 00004AD0
78000000 003BBB3C
64000000 00000000 00000000
58000000 041F8688
58001000 00004AD0
78000000 0034BE10
64000000 00000000 316B057E
58000000 041F8688
58001000 00004AD0
78000000 0034BE14
61000000 00000000 00000077
58000000 041F8688
58001000 00004AD0
78000000 0034BE26
61000000 00000000 00000011
58000000 041F8688
58001000 00004AD0
78000000 0034BE28
61000000 00000000 00000011
58000000 041F8688
58001000 00004AD0
78000000 0034BE2A
61000000 00000000 00000011
3703030FCDA38C20E5D8501D873DECF2.png

More Cheats
https://gbatemp.net/threads/680562/
 
Cheats please for spanish firered TID 0100EB702342C000 and BID 6C9770F51B9FF125 and leafgreen TID 01002B5023434000 and BID 785613AB70274269
 
For cross-platform games like this, you can try looking up how others modify the PC version.
It’s okay if you don’t understand x86 assembly.

You can ask AI to teach you and explain it step by step.
Then you’ll start to get ideas on how to find the targets you want to modify on the Switch,
or even locate the specific code segments you’re looking for.

Improving your modification skills comes from learning more and imitating successful approaches used by others.

For example, the attachment is a CT (Cheat Table) released by Paul44 somewhere.
I’ve extracted a portion related to “No Reload” from it.
so i noticed under the new mem line it showed for bullet count 0c which i beleive is 12 in dec and then for bullet consumption - + 10 = consume bullet per shot is the - + 10 what im looking for as in should i try scanning for the value 10 then after the shot scan for a decreased value
 
so i noticed under the new mem line it showed for bullet count 0c which i beleive is 12 in dec and then for bullet consumption - + 10 = consume bullet per shot is the - + 10 what im looking for as in should i try scanning for the value 10 then after the shot scan for a decreased value
Not a hero here but I think the PC register [rax+10] have for pistols everytime 10 so that each shot the 10 is decreased from actual total bullets stored in edx... so the 10 is not changing at all
Post automatically merged:

So I am not sure in the PC cheat here if the remaining bullet is stored at all... It seems that only calculated through registers and compared against (as I said not completely sure here)
So if you don't find it that could be the problem
 
Not a hero here but I think the PC register [rax+10] have for pistols everytime 10 so that each shot the 10 is decreased from actual total bullets stored in edx... so the 10 is not changing at all
so your saying scanning for value 10 would not work im sorry i dont dont understand what rax+10 means but i do understand you saying that 10 does not change so my idea would not work im just looking for confirmation and understanding thanks
 
so your saying scanning for value 10 would not work im sorry i dont dont understand what rax+10 means but i do understand you saying that 10 does not change so my idea would not work im just looking for confirmation and understanding thanks
Yes the 10 would not change but you can change the weapon and maybe the 10 will change to whatever number the other weapon is firing at once?
And I don't know what this clip_size is? Do you know? Maybe that is changing everytime you fire your weapon? Or also fixed??? Not sure because I am missing the gameplay and the imagination for this game 😕
 
Yes the 10 would not change but you can change the weapon and maybe the 10 will change to whatever number the other weapon is firing at once?
And I don't know what this clip_size is? Do you know? Maybe that is changing everytime you fire your weapon? Or also fixed??? Not sure because I am missing the gameplay and the imagination for this game 😕
so the way game works is you have a cartridge bag that holds 38 bullets which i already have made a code that freezes this but the guns as they are black powder guns are one shot at a time i have 2 guns 1 shot each there is a curved bar for each shot with each shot a bar dissappears after both shots are fired the character will automaticaly reload which seems to take about 10 seconds per shot if i fire only one shot i can press the x button which triggers a 10 second reload sequence i tried last night to scan using plus and minus on this 10 second period as when it is happening there is a visual que on screen where you see the gun icon slowly fill up then the shot bar will reappear but i failed to find a working address
 
And when you can transfer the knowledge from PC to the Switch then you know that datastructure + 0xC (12 as you said) have this clip size and +0x10 (16) have this number of bullets you firing at once... so it seems or I would assume it is for both the same data type = 4 Bytes -> u32 search on the Switch also (assuming between offset C and 10 is nothing other stored)
(Others can correct me if I did a mistake)
Post automatically merged:

so the way game works is you have a cartridge bag that holds 38 bullets which i already have made a code that freezes this but the guns as they are black powder guns are one shot at a time i have 2 guns 1 shot each there is a curved bar for each shot with each shot a bar dissappears after both shots are fired the character will automaticaly reload which seems to take about 10 seconds per shot if i fire only one shot i can press the x button which triggers a 10 second reload sequence i tried last night to scan using plus and minus on this 10 second period as when it is happening there is a visual que on screen where you see the gun icon slowly fill up then the shot bar will reappear but i failed to find a working address
When you try to search for the time of reloading maybe I would start with f32 and then also decreased but could be also increased or other data types
 
Last edited by LaMano,
And when you can transfer the knowledge from PC to the Switch then you know that datastructure + 0xC (12 as you said) have this clip size and +0x10 (16) have this number of bullets you firing at once... so it seems or I would assume it is for both the same data type = 4 Bytes -> u32 search on the Switch also (assuming between offset C and 10 is nothing other stored)
(Others can correct me if I did a mistake)
Post automatically merged:


When you try to search for the time of reloading maybe I would start with f32 and then also decreased but could be also increased or other data types
what value would i be searching for would it be the number 10
 
what value would i be searching for would it be the number 10
You mean for your 10 secs?
No I would do a Moonjump search on it... there is a MJ preset button for that or you do it manually... from f32 between 0.1 to 3000 and then initial search and then you wait a few secs and the search decrease and then wait a few more secs and decrease and when you start your reloading again then increased and so on
We can also go deeper here in PM when something is not clear
 
You mean for your 10 secs?
No I would do a Moonjump search on it... there is a MJ preset button for that or you do it manually... from f32 between 0.1 to 3000 and then initial search and then you wait a few secs and the search decrease and then wait a few more secs and decrease and when you start your reloading again then increased and so on
We can also go deeper here in PM when something is not clear
i was wondering what that button was cool ill try it thank you and yes ill pm you so we dont blow up this thread
 

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