ROM Hack Cheat Codes AMS and Sx Os, Add and Request

TomSwitch

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Is there a way to take already existing cheats to update them for the latest build ID of a game? I've tried using the same cheats and just changing the .txt name to the latest build ID (in this case, for "The Long Dark") but didn't have any luck.

Through the original set of cheats, I can tell its a 32-bit data type and the address type of the cheats points to it being MAIN and I can see where the address is pointing to, but I don't know how to use that information to find updated versions of said cheats. Or maybe I'm doing it wrong?
In general you need to study the existing code, learn from it and do some work to get it to work on the new version. How much work will large depends on what type of cheat and how much has changed. Normally it is significantly easier than starting from scratch and especially so if you still have the original version of the game where the code is working to see it in action.

Read this document to learn about how to read code. https://github.com/Atmosphere-NX/Atmosphere/blob/master/docs/features/cheats.md

If the code look like the following code (memory pointer with a fairly long chain) there is a good chance you can use the rebase feature of EdiZon SE to help find the new code. (This is the only kind that you can update the code with no knowledge of how to find the code yourself. Other code you need the ability to find code to update it.) Take a look at this post. https://gbatemp.net/threads/se-tool...ing-needs-in-one-package.575131/#post-9227741

580F0000 0312DBD8
580F1000 000000B8
580F1000 00000000
580F1000 00000060
580F1000 00000110
580F1000 00000028
780F0000 00000124
640F0000 00000000 000003EB

For the following old code:
[Inf Health]
580F0000 061DF318
580F1000 000000B8
580F1000 000001E8
780F0000 00000018
680F0000 43C80000 43C80000

[Inf Hunger Gauge]
580F0000 061DF318
580F1000 000000B8
580F1000 00000280
780F0000 00000018
640F0000 00000000 451C4000

[Inf Thirst Gauge]
580F0000 061DF318
580F1000 000000B8
580F1000 00000438
780F0000 0000001C
640F0000 00000000 00000000

[Inf Fatigue Gauge]
580F0000 061DF318
580F1000 000000B8
580F1000 00000238
780F0000 00000088
640F0000 00000000 00000000

[Inf Cold Gauge]
580F0000 061DF318
580F1000 000000B8
580F1000 00000258
780F0000 00000020
640F0000 00000000 00000000

If you follow the process you will get the following code. You have to test the code to see if it works. All except Thirst look OK. That is the limit of the method. To fix Thirst you have to work it the normal way.
The first step is to find one value. Hunger is the obvious choice as they give you the number. There is one consideration. They don't show you all the decimal points. So you have to use range search. Once you find it you can rebase the code as I described in the other post.

In this example the old code saves you the effort of looking for Health, Fatigue and Cold. Having these also provide a good clue on how to look for Thirst. Thirst start from 0 and 100 is max. Now looking at the graphic provide information on what range to search for. After finding the value use pointer searcher to find the pointer. No narrow down is needed as the old code give good clue which one is the correct one.

The Long Dark
TID: 01007A700A87C000
BID: 2395934D93A4BF44

[Inf Health]
580F0000 06283398
580F1000 000000B8
580F1000 000001E8
780F0000 00000018
680F0000 43C80000 43C80000

[Inf Hunger Gauge]
580F0000 06283398
580F1000 000000B8
580F1000 00000280
780F0000 00000018
640F0000 00000000 451C4000

[Inf Thirst Gauge but this one look like broken]
580F0000 06283398 <= for other code only this need changing
580F1000 000000B8
580F1000 00000438 <= this has changed and need adjustment
780F0000 0000001C
640F0000 00000000 00000000

[Inf Thirst Gauge found the old fashion way]
580F0000 06283398
580F1000 000000B8
580F1000 00000450
780F0000 0000001C
640F0000 00000000 00000000

[Inf Fatigue Gauge]
580F0000 06283398
580F1000 000000B8
580F1000 00000238
780F0000 00000088
640F0000 00000000 00000000

[Inf Cold Gauge]
580F0000 06283398
580F1000 000000B8
580F1000 00000258
780F0000 00000020
640F0000 00000000 00000000
 
Last edited by TomSwitch,

ilgoga

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Hi, does anyone have Cheats for the latest version of Fight'N Rage (1.0.3)?
TID [0100C7D00E730000]
BID [d2dcaa70625c4d5d]

I'm specifically looking for 1 hit kill and if possible easy training codes(there was a hack in the steam version where you just had to push the jump button to pass the stages). I just want to unlock those extra costumes:D Lol.
Thanks.
This.
 
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piek50

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TORCHLIGHT 3
PID:010075400DDB8000
BID:B6E63986D4FEE5FD
VER:1.4.101352
xtatu MY PAYPAL DONATE https://paypal.me/XTATU?locale.x=ja_JP

[1P SPEED ATACK NORMAL ]
04000000 0064A8B4 1E2E1001

[1P SPEED ATTACK 5X ]
04000000 0064A8B4 1E229001
Can you do 3x or 2x speed attack?
5x speed attack works but enemy doesn't got hit when playing as the robot.
Can you also do 2x walking speed.
thanks in advance.
 
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Lalapaloozer

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In general you need to study the existing code, learn from it and do some work to get it to work on the new version. How much work will large depends on what type of cheat and how much has changed. Normally it is significantly easier than starting from scratch and especially so if you still have the original version of the game where the code is working to see it in action.

Read this document to learn about how to read code. https://github.com/Atmosphere-NX/Atmosphere/blob/master/docs/features/cheats.md

If the code look like the following code (memory pointer with a fairly long chain) there is a good chance you can use the rebase feature of EdiZon SE to help find the new code. (This is the only kind that you can update the code with no knowledge of how to find the code yourself. Other code you need the ability to find code to update it.) Take a look at this post. https://gbatemp.net/threads/se-tool...ing-needs-in-one-package.575131/#post-9227741

580F0000 0312DBD8
580F1000 000000B8
580F1000 00000000
580F1000 00000060
580F1000 00000110
580F1000 00000028
780F0000 00000124
640F0000 00000000 000003EB

For the following old code:
[Inf Health]
580F0000 061DF318
580F1000 000000B8
580F1000 000001E8
780F0000 00000018
680F0000 43C80000 43C80000

[Inf Hunger Gauge]
580F0000 061DF318
580F1000 000000B8
580F1000 00000280
780F0000 00000018
640F0000 00000000 451C4000

[Inf Thirst Gauge]
580F0000 061DF318
580F1000 000000B8
580F1000 00000438
780F0000 0000001C
640F0000 00000000 00000000

[Inf Fatigue Gauge]
580F0000 061DF318
580F1000 000000B8
580F1000 00000238
780F0000 00000088
640F0000 00000000 00000000

[Inf Cold Gauge]
580F0000 061DF318
580F1000 000000B8
580F1000 00000258
780F0000 00000020
640F0000 00000000 00000000

If you follow the process you will get the following code. You have to test the code to see if it works. All except Thirst look OK. That is the limit of the method. To fix Thirst you have to work it the normal way.
The first step is to find one value. Hunger is the obvious choice as they give you the number. There is one consideration. They don't show you all the decimal points. So you have to use range search. Once you find it you can rebase the code as I described in the other post.

The Long Dark
TID: 01007A700A87C000
BID: 2395934D93A4BF44

[Inf Health]
580F0000 06283398
580F1000 000000B8
580F1000 000001E8
780F0000 00000018
680F0000 43C80000 43C80000

[Inf Hunger Gauge]
580F0000 06283398
580F1000 000000B8
580F1000 00000280
780F0000 00000018
640F0000 00000000 451C4000

[Inf Thirst Gauge but this one look like broken]
580F0000 06283398
580F1000 000000B8
580F1000 00000438
780F0000 0000001C
640F0000 00000000 00000000

[Inf Fatigue Gauge]
580F0000 06283398
580F1000 000000B8
580F1000 00000238
780F0000 00000088
640F0000 00000000 00000000

[Inf Cold Gauge]
580F0000 06283398
580F1000 000000B8
580F1000 00000258
780F0000 00000020
640F0000 00000000 00000000

Wow this information is gold!! Seriously, thank you so much, not only for actually updating the cheats but also a comprehensive and easily doable breakdown of the info.

I've had luck fiddling with Edizon's nightly and was able to get my characters in Castle Crashers to 99 and I wrote down the address but every time I've restarted the game, the address changes so I figured its dynamic and I kind of gave up after that. I recently watched this two part series
and it gave a lot of good info but I realized there were two different versions for "The Long Dark"'s cheats. One that started with "580F0000" and one that started with "04000000" and Shawn didn't talk about 580F0000 so I wasn't sure where to begin.

But now with both versions of the outdated code, the updated and also the guides you linked me, I'll figure out codes for another game for myself and I won't give up until I do. And I'll post them here too! Thank you so much again Tom, really, this info was exactly what I needed. Hope you have a great New Year!
 

TomSwitch

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In general you need to study the existing code, learn from it and do some work to get it to work on the new version. How much work will large depends on what type of cheat and how much has changed. Normally it is significantly easier than starting from scratch and especially so if you still have the original version of the game where the code is working to see it in action.

Read this document to learn about how to read code. https://github.com/Atmosphere-NX/Atmosphere/blob/master/docs/features/cheats.md

If the code look like the following code (memory pointer with a fairly long chain) there is a good chance you can use the rebase feature of EdiZon SE to help find the new code. (This is the only kind that you can update the code with no knowledge of how to find the code yourself. Other code you need the ability to find code to update it.) Take a look at this post. https://gbatemp.net/threads/se-tool...ing-needs-in-one-package.575131/#post-9227741

580F0000 0312DBD8
580F1000 000000B8
580F1000 00000000
580F1000 00000060
580F1000 00000110
580F1000 00000028
780F0000 00000124
640F0000 00000000 000003EB

For the following old code:
[Inf Health]
580F0000 061DF318
580F1000 000000B8
580F1000 000001E8
780F0000 00000018
680F0000 43C80000 43C80000

[Inf Hunger Gauge]
580F0000 061DF318
580F1000 000000B8
580F1000 00000280
780F0000 00000018
640F0000 00000000 451C4000

[Inf Thirst Gauge]
580F0000 061DF318
580F1000 000000B8
580F1000 00000438
780F0000 0000001C
640F0000 00000000 00000000

[Inf Fatigue Gauge]
580F0000 061DF318
580F1000 000000B8
580F1000 00000238
780F0000 00000088
640F0000 00000000 00000000

[Inf Cold Gauge]
580F0000 061DF318
580F1000 000000B8
580F1000 00000258
780F0000 00000020
640F0000 00000000 00000000

If you follow the process you will get the following code. You have to test the code to see if it works. All except Thirst look OK. That is the limit of the method. To fix Thirst you have to work it the normal way.
The first step is to find one value. Hunger is the obvious choice as they give you the number. There is one consideration. They don't show you all the decimal points. So you have to use range search. Once you find it you can rebase the code as I described in the other post.

In this example the old code saves you the effort of looking for Health, Fatigue and Cold. Having these also provide a good clue on how to look for Thirst. Thirst start from 0 and 100 is max. Now looking at the graphic provide information on what range to search for. After finding the value use pointer searcher to find the pointer. No narrow down is needed as the old code give good clue which one is the correct one.

The Long Dark
TID: 01007A700A87C000
BID: 2395934D93A4BF44

[Inf Health]
580F0000 06283398
580F1000 000000B8
580F1000 000001E8
780F0000 00000018
680F0000 43C80000 43C80000

[Inf Hunger Gauge]
580F0000 06283398
580F1000 000000B8
580F1000 00000280
780F0000 00000018
640F0000 00000000 451C4000

[Inf Thirst Gauge but this one look like broken]
580F0000 06283398
580F1000 000000B8
580F1000 00000438
780F0000 0000001C
640F0000 00000000 00000000

[Inf Thirst Gauge found the old fashion way]
580F0000 06283398
580F1000 000000B8
580F1000 00000450
780F0000 0000001C
640F0000 00000000 00000000

[Inf Fatigue Gauge]
580F0000 06283398
580F1000 000000B8
580F1000 00000238
780F0000 00000088
640F0000 00000000 00000000

[Inf Cold Gauge]
580F0000 06283398
580F1000 000000B8
580F1000 00000258
780F0000 00000020
640F0000 00000000 00000000
Code updated. Update is now completed. I delete the game now.
 

Risoobeon

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Could I request please
PRIME WORLD: DEFENDERS
TID:0100DE500CAA2000
BID:EFAC86158013E042
Exp/money/life?

And also
EVENT HORIZON: SPACE DEFENSE
TID:010072C010002000
BID:CE7E820FEBADC24D
Health/money/exp?

I have tied for so long to find using pointers but it's beyond me.
Thanks
 

xtatu

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Can you do 3x or 2x speed attack?
5x speed attack works but enemy doesn't got hit when playing as the robot.
Can you also do 2x walking speed.
thanks in advance.
TORCHLIGHT 3
PID:010075400DDB8000
BID:B6E63986D4FEE5FD
VER:1.4.101352

xtatu MY PAYPAL DONATE https://paypal.me/XTATU?locale.x=ja_JP

[1P SPEED ATACK NORMAL ]
04000000 0064A8B4 1E2E1001

[1P SPEED ATTACK 2X ]
04000000 0064A8B4 1E201001

[1P SPEED ATTACK 3X ]
04000000 0064A8B4 1E211001
 

kerelenko

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TORCHLIGHT 3
PID:010075400DDB8000
BID:B6E63986D4FEE5FD
VER:1.4.101352

xtatu MY PAYPAL DONATE https://paypal.me/XTATU?locale.x=ja_JP

[1P SPEED ATACK NORMAL ]
04000000 0064A8B4 1E2E1001

[1P SPEED ATTACK 2X ]
04000000 0064A8B4 1E201001

[1P SPEED ATTACK 3X ]
04000000 0064A8B4 1E211001
Can you add damage multiplier please?
 
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danver

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Hey guys anyone needs the Pokemon shield Wats code for ver1.3.1. I just made, tested it, and it works so here it is.
[Max Wats (v1.3.1) ]
04100000 45068FE8 0098967f
Also if you have any issues please let me know, and will try to fix it. With my limited knowledge of making codes.

Just found the code for Max pokedollars for shield. Same version as my Max Wats code, and it has been tested on a different save like my other code has Also works. Though if anyone has any issues please let me know thank you.
[Max PokeDollars (v1.3.1) ]
04100000 45072DF4 0098967f
 
Last edited by danver,

Fox420

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Can someone make a code list for FFX/X2 HD Remake US? Would love all items, infinite items, infinite spheres, all spheres, and infinite HP & MP? Latest build.
 
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lephenix71

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Hello,
THE PINBALL ARCADE VER.1.3
TID : 0100CD300880E000
BID : FADC5BB443B6D715

I ask for always ball 1 cheats codes on all pinball machines for all seasons, i.e. more than 100 please thank you
 
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