CfgUSB: Wiimote Connection Problem

Discussion in 'Wii - Hacking' started by GuyMonkey, Nov 26, 2010.

  1. GuyMonkey
    OP

    GuyMonkey Newbie

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    Feb 19, 2009
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    Two problems in two days, I'm on a roll!

    Configurable USB Loader runs like a charm for me in pretty much every way, except my second Wiimote disconnects (and won't reconnect) every time I boot up a game. I can get both Wiimotes synced and connected on the channel screen as well as in the CfgUSB GUI, but as soon as the game boots, the lights on the second will go out and no matter what I try, I can't get it to work.

    I've tried temporary sync with 1+2, I've tried standard sync, I've tried standard sync after resetting the sync, I've unplugged and waited. I also tried updating to the latest build.

    It seems like a few people have had trouble with Wiimote synchronization and CfgUSB, but I couldn't find any specifics through searching, so sorry if I'm treading over old ground.

    Edit: Didn't think to try games other than the one I was playing. So far it seems like it only affects WarioWare: Smooth Moves (NTSC). Think that'd be a problem with the ISO?
     
  2. nickh

    nickh Advanced Member

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    I can't help with your question, as I've never experienced it, but can you help with my related one? I got no responses.
     
  3. dreamreaper

    dreamreaper Member

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    Feb 2, 2008
  4. nickh

    nickh Advanced Member

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    Thanks. I found the beta yesterday and battled to load it because of some wireless problem but that is another story .......

    At a first glance the 61beta2 is a bit getter in that I only get one disconnect through the process. I'll try to make some more observations and then post into the Cfg USB thread
     
  5. axyyxa

    axyyxa Newbie

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    Jan 23, 2011
    I'm sorry for bumping, but this is the first time I see someone with the same problem! So the question is.. did you find a solution?

    And I have done some more testing. For me, this problem persists even with USB Loader GX and it varies with backups, many PAL-ones work, but not all. Many NTSC don't work and some does. I have not found any pattern here.. [​IMG]
    Same backups work perfectly fine on my friends softmodded wii!
     
  6. ShinyLatios

    ShinyLatios Local "That Guy"

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    some games(like donkey kong country returns) make you wait to connect the second wiimote until you're in the multiplayer menu. also if i recall correctly, warioware only uses one wiimote
     
  7. axyyxa

    axyyxa Newbie

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    Ty for the reply. Will try DKCR and see if I can connect in multiplayer mode.. although I've been in other games multiplayer mode and it didn't work there
     
  8. nickh

    nickh Advanced Member

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    The thing which fixed my (not exactly related) problem seemed to be updating the forwarder channel to this one. I do not understand why as I also experienced the problem launching CfgUSB via the HBC (1.08) and not just using the old forwarder channel. I am also now using CfgUSB v64 and 249(56)v20.
     
  9. axyyxa

    axyyxa Newbie

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    Jan 23, 2011
    actually worked.. sometimes you (I) feel stupid. After 4 years with 2 Wiis I had no idea that the games themselves limit the number of controllers. I will boot different games and see if my issues were purely game related or if there is no problem at all! I think I have been getting to little sleep! [​IMG]
     
  10. EmbraceFiction

    EmbraceFiction GBAtemp Regular

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    I had the same problem with the new Donkey Kong Country game.

    It only connected one controller, so when I went to play two players, it said to connect
    the second controller.

    When I clicked "A" on the other controller with that dialogue present, it seemed to work.

    Maybe you can try a similar method?
     
  11. axyyxa

    axyyxa Newbie

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    Jan 23, 2011
    I thought that I tested so many games that there really was an issue... but I guess there never was! I just loaded a hella lot single player games. So ty all for the replies.. Everything is ok [​IMG]