Hacking Cannot boot XCI converted games with Atmosphere 0.8.4 on FW 7.0.1

psxfun

Member
OP
Newcomer
Joined
Aug 17, 2017
Messages
19
Trophies
0
Age
47
XP
662
Country
Netherlands
Hi guys, i'm a bit lost with installing XCI converted NSP games on my Switch 7.0.1. I've managed to install a couple of them with Lithium/Tinfoil 1.0 but they popup as "download" in the game section on the home screen.
Games that are already in NSP format and installed are playable, its just the converted ones that i did with 4NXCI are a no go. I read that the problem is with the installers and the sept key implementation. The same games i converted are working perfectly on my other 6.2.0 Switch.

Switch = 7.0.1
Atmosphere 0.8.4 with new sigpatches is running
Hekate 4.8 to boot atmosphere / dumped console info
Lockpick to generate prod.keys
keys.txt is in the tinfoil app

I spend hours searching for a solution but what ive understand is that the installers like Goldleaf/Tinfoil has to be updated in order to implement the sept key derivation is that correct?
My conclusion is the crackstatus on 7.0.1 is completely functional except for installing converted XCI dumps...seems like this right?
 
  • Like
Reactions: DarkDengar

Adran_Marit

Walküre's Hacker
Member
Joined
Oct 3, 2015
Messages
3,781
Trophies
1
Location
42*South
XP
4,556
Country
Australia
Hi guys, i'm a bit lost with installing XCI converted NSP games on my Switch 7.0.1. I've managed to install a couple of them with Lithium/Tinfoil 1.0 but they popup as "download" in the game section on the home screen.
Games that are already in NSP format and installed are playable, its just the converted ones that i did with 4NXCI are a no go. I read that the problem is with the installers and the sept key implementation. The same games i converted are working perfectly on my other 6.2.0 Switch.

Switch = 7.0.1
Atmosphere 0.8.4 with new sigpatches is running
Hekate 4.8 to boot atmosphere / dumped console info
Lockpick to generate prod.keys
keys.txt is in the tinfoil app

I spend hours searching for a solution but what ive understand is that the installers like Goldleaf/Tinfoil has to be updated in order to implement the sept key derivation is that correct?
My conclusion is the crackstatus on 7.0.1 is completely functional except for installing converted XCI dumps...seems like this right?

What cfw are you running on your 6.2 switch? if it's reinx then that's the problem

atmo/kosmos don't utilise one of the sigpatches reinx does which allows for possible bad conversions
 

psxfun

Member
OP
Newcomer
Joined
Aug 17, 2017
Messages
19
Trophies
0
Age
47
XP
662
Country
Netherlands
Last edited by psxfun,

psxfun

Member
OP
Newcomer
Joined
Aug 17, 2017
Messages
19
Trophies
0
Age
47
XP
662
Country
Netherlands
What cfw are you running on your 6.2 switch? if it's reinx then that's the problem

atmo/kosmos don't utilise one of the sigpatches reinx does which allows for possible bad conversions

I have both reinx and atmos running on my 6.2 switch. I checked the conversions and they are working on the 6.2.0 with atmosphere 0.8.2

In total i tested 10 conversions and none of them are working on 7.0.1, and all work on 6.2.0. Gonna try Goldleaf 0.5 to see if it brings some magic.

Thnks for your reply.
 

psxfun

Member
OP
Newcomer
Joined
Aug 17, 2017
Messages
19
Trophies
0
Age
47
XP
662
Country
Netherlands
I tested with goldleaf 0.5 nightly and that works!

I made 2 conversions of 5 games. I used my old 6.2 keyset and the 7.0.1 keyset (that gives me a lot of warnings in 4NXCI but still installs properly on the switch and is playable)
Still have a couple of games that installs but pops up as download. Gonna check those on my other 6.2 switch cause i downloaded them as NSP and not converted myself.
 

psxfun

Member
OP
Newcomer
Joined
Aug 17, 2017
Messages
19
Trophies
0
Age
47
XP
662
Country
Netherlands
I still have games that are giving me a NCA verification error and cant install on 7.0.1. ultimate smash bros and splatoon 2 for example. Those 2 are working on the 6.2 switch. Lets wait for updated installers : )
 

gizmomelb

Well-Known Member
Member
Joined
Jul 13, 2006
Messages
926
Trophies
1
XP
1,658
Country
Australia
dare I mention that I have no issues at all with my SX OS emuNAND on 6.2 and installing with SX Installer (a modified Tinfoil DZ from Blawar)? I haven't tried Lithium yet (again, a modified Tinfoil DZ from Blawar, built for GUI Speed).
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
    The Real Jdbye @ The Real Jdbye: never had that i don't think