Cannonball an OutRun engine

Discussion in 'Wii - Emulation and Homebrew' started by TomR, Mar 25, 2013.

Mar 25, 2013

Cannonball an OutRun engine by TomR at 9:49 PM (752 Views / 3 Likes) 5 replies

  1. TomR
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    Newcomer TomR Newbie

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    ..
     
    Ninn, nakata6790 and macmanhigh like this.
  2. macmanhigh

    Banned macmanhigh THC = Truly High Caliber

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    Now thats awesome Budd.....cant even begin to count the hours i wasted at my 7-11 numbing my ass to this......sorry poor choice of words :blink: +1 for this here
     
  3. Tetsuo Shima

    Member Tetsuo Shima GBAtemp Fan

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    Can't wait to play outrun with the wiiwheel!:lol:
     
  4. nakata6790

    Member nakata6790 True Player

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    Nice find! Hopefully it's picked up on and ported to wii.
     
  5. Ninn

    Member Ninn GBAtemp Regular

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    Oh My That's Awesome looking forward to this:yaywii:
     
  6. Dunny

    Member Dunny GBAtemp Regular

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    This might not be as good as it should be - after all, we can emulate the arcade game well enough on systems way less powerful than the Wii!

    However, the code (even though re-engineered from the original arcade games) is very, very slow - the platform I run it on has a 950MHZ CPU with a 110MHz SGX with 256MB RAM onboard and it cannot run the 60fps option without stuttering. Cannonball is purely CPU bound, and doesn't use any graphical hardware acceleration at all - I find that it requires a minimum of 1GHz to run at all well with the enhancements on.

    Given that my platform is actually a lot more powerful than the Wii, I'd not expect this to run at all well if ported, and if the only way to get it to run is to remove the enhancements, you might as well play it in MAME.

    Would be nice though!

    D.
     

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