You can't, at least currently (if it's even possible), afaik
Would it be possible to use the 3.5 mm jack to transmit the data? The only issue I see with that is receiving the data unless there's a way to allow receiving of data via softwareYou can't, at least currently (if it's even possible), afaik
The original thread was if we could use the 3DS's emulation of GBA games as a way to bypass a GBA and it's Link Cable. If there was a way to emulate that feature, wirelessly or wired with the headphone jack like I said, would be cool. The only issue is that the most realistic option is using the original Wii with a "clone" of the 3DS software to transmit and receive the Link Cable data. Maybe, if there was a way to send/receive data via the Sensor Bar, wireless communication could be used.That would be really cool to see.
But we can’t even connect a DS/3DS to a game like Mario Kart DS on the Wii U’s Virtual Console (and the Wii U can connect to the 3DS or DS without problems, the Mii Channel and some games as Final Fantasy and My Ranch Pokémon prove it), I doubt it was possible for GBA games.
The Sensor Bar is an infrared light.The original thread was if we could use the 3DS's emulation of GBA games as a way to bypass a GBA and it's Link Cable. If there was a way to emulate that feature, wirelessly or wired with the headphone jack like I said, would be cool. The only issue is that the most realistic option is using the original Wii with a "clone" of the 3DS software to transmit and receive the Link Cable data. Maybe, if there was a way to send/receive data via the Sensor Bar, wireless communication could be used.
@VictorMoreno015
That's not exactly how it works. GBA games run under native GBA hardware which is actually 1:1 the same design used on DS so the SIO/link port is stubbed in hardware. There are ways to get the data over to the 3DS side but as mentioned earlier latency is way too high for link cable "emulation". Heck even USB 2.0 is too slow and it's pretty damn fast already. The best you can hope for is wireless adapter support since that's designed with latency in mind. Not without some ueavy patching though.