Can we have a ***-like games list?

Noctosphere

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Hello,
I'd like to make a list about something discussed in the meme box.
As we said there, there are games that are genre defining, either by creating a unique gameplay style, or even by mixing gameplay elements of different type of games genre.
These genre defining game sometime give their name to the genre. That's what i'd like to make a list of, games that gave their name to a type of gameplay


List :
Zelda-like
Xcom-like
Doom-like (now called fps)
Dark souls-like
Metroidvania
Rogue-like
 

FAST6191

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A simple list of historical examples (possibly for languages/regions) of things that once saw -like or -clone as a suffix could be doable I guess -- there are probably enough game magazines and usenet archives available to do a simple search to narrow such things down and get most of the way there such that it is obscure sites/forums and in jokes for certain communities.

More generally it would get contentious immediately as genre is a much maligned term in certain circles for being almost useless -- even ignoring my usual is Zelda an RPG question then Final Fantasy, Elder Scrolls and Gothic are all called RPG and are very different games (in this case the Japanese, American and European schools of thought, some also debating whether European is its own offshoot* and should just be Western and Japanese).

*it sometimes also being phrased as Japanese games want to tell a story with these characters, American stuff wants to be dungeons and dragons, and European stuff (dungeons and dragons never being quite as popular in Europe, especially back in the day/the formative years of most of the nerd making games now) is is basically camp fire stories in game form. European stuff gets broken down a few more times as well with UK, German and Russia all doing quite notably different things (France and Spain also doing some stuff in this, few Italians at times as well). Similar debates exist within shooters (as in shmups, not COD which itself is very different to Doom).

Basically this is a short way of saying this is why Steam has tags, https://www.giantbomb.com/tales-of-symphonia/3030-21237/concepts/ has concepts, https://www.mobygames.com/game/gameboy/kwirk has all manner of things, as does IMDB, Netflix's hidden tag system ( https://mashable.com/article/netflix-search-codes ) has been the subject of discussion and speculation as to its importance for years now.
 
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Hayato213

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Hello,
I'd like to make a list about something discussed in the meme box.
As we said there, there are games that are genre defining, either by creating a unique gameplay style, or even by mixing gameplay elements of different type of games genre.
These genre defining game sometime give their name to the genre. That's what i'd like to make a list of, games that gave their name to a type of gameplay


List :
Zelda-like
Xcom-like
Doom-like (now called fps)
Dark souls-like
Metroidvania
Rogue-like

In term of Zelda BOTW like I guess you can says Genshin Impact.
 

Noctosphere

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In term of Zelda BOTW like I guess you can says Genshin Impact.
it's more like the opposite, genshin impact was released after BOTW

GTA-like?
Skyrim-like?
could be anything tbh
GTA-like would be one yes
Skyrim-like? I don't think so, it's just a open world RPG
 

Tsukiru

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It's kind of just a weird RPG that turns all the genre's tropes on their head. Undertale would be another example.
Yeah I couldn't think of any descriptor beyond just being kind of weird? I think people call LISA The Painful another one.
 
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FAST6191

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I would like a list of Metroidvania and Rogue-like games, ngl
Before about 2013 you could probably do the latter, give or take some obscure homebrew or freeware/open source ports of things ( http://www.zincland.com/powder/index.php?pagename=about being available for many devices and a solid game to boot, one the commercial world struggles to beat).
After that we saw the "roguelike elements" take over from RPG elements as cool thing for devs to include in their otherwise not typically seeing many things from RPG games*, and even more contentious we saw roguelites become a thing where to a casual scan it might look like a rogue inspired game but reality gets to be debated (some are exceptionally tied to permadeath, some are more variable, the games themselves vary within this**)

*and this is without the nature of challenge runs and self imposed challenge runs (only restore save in event of crash sort of thing). More mechanically as well many games would include an optional hardcore/survival mode that attempts to enforce that, much being made of Fallout New Vegas' options for this one. https://fallout.fandom.com/wiki/Hardcore_mode

**the original MUDs (multi user dungeons) often used Roguelikes as a base, and in that case your character might die on a floor but have their gear (which is a massive percentage of character growth) survive with your corpse for you (or another user).

Though as a start for the latter
http://www.roguebasin.com/index.php/Main_Page

Metroidvania is also a harder term to search for if going back to the OCRed game magazines and usenet discussions as in some places it is a rather more modern term and things would still be split between metroid clone and castlevania clone in some publications/authors.
Isn't it a typical tbrpg?
Never played them tbh, but maybe there is something im missing about the gameplay that makes it special?
Deconstruction is probably a choice term there. https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Mother
 
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