So what line in HxD do I edit and what numbers do I put in to do that?i did it the older+harder way.
I saved once just by a Cell, Backed up the save. (i named it temp1 for personal reference)
I continued the same save, Obtained the core, Saved, Backed up the save in a seperate backup (temp2 in this case)
I compared the two files using HxD and kept searching differences until i found the Hex value of the cells i had, and how many i found, and set them to +1 in hex what it was, and saved it to a seperate save backup (temp 3 in this case)
I messed up somewhere on Temp 3 as it was corrupted so i imported it to PKHex, Exported it back to Temp3, Imported to the game to check if it was ok, and it booted fine.
I checked the Zygarde core, and it was both +1 as i though, so i repeated the process and set them to 63 instead of the +1 (63 = 99 in hexadecimal), checked if it set to 99, and they did.
i am currently looking for another cell to see if it allows Full (100%) Zygarde being made, most likely it will.. atm idk personally. lol (it also may conflict with what cells are left.. atm idk personally as im doing a rather cheap+poor job)
edit: manually setting to 100 straight from 0 will allow the Power Construct (100% celled ability) Zygarde to be created. (funny thing is, the 100% Zygarde cannot be disassembled lol)
Last edited by susanoomon,