Hello! Sorry if I'm being too irritating with this--
I'm trying to search for a compiled 3DSX for this emulator: https://github.com/machinamentum/CTR64
You see, while we're trying to search for a home before summer ends, I'm trying to work with an Lubuntu Live USB.
I'm trying to see if I can use DevKit[ARM/Pro] to compile the emulator, because I'd really like to play it on my Nintendo 3DS (of course, not caring about framerate because mr. Jailbroken iPad Mini Gen 1 doesn't do a good job with it either and the Lubuntu Live CD doesn't seem to run the mupen64plus binary I've got from a place I don't remember right now, but that's BESIDES THE POINT.) without having to worry about digital input ruining the day. *furiously stares at Super Mario 3D Land and Super Mario 64 DS*
Ahem. But DevKitPro seems to like to be a nuisance, because the Debian package I've found is x64. (Laptop is i386, a.k.a. of course not going to work)
I can't figure out how to build the DevKitPro source code either. The install instructions don't help a bit. I can't seem to find where to build, configure, yadda yadda. So I eventually gave up.
I noticed people were asking for someone else to compile them stuff, so I just came here to give it a go.
The first asking for compiling I saw was this guy asking for someone to compile him CTRX and CTR64. Turns out when he found out CTRX was already built in the releases page, the thread just died out without anyone bringing up CTR64 anymore, which is what I was searching for.
I will also offer the one who built the 3dsx a public release of the executable file, of course, with that one user's name on the filename. If you want to reject the request, just point it out on the message where you uploaded the file.
Thanks, and sorry for the nuisance.
I'm trying to search for a compiled 3DSX for this emulator: https://github.com/machinamentum/CTR64
You see, while we're trying to search for a home before summer ends, I'm trying to work with an Lubuntu Live USB.
I'm trying to see if I can use DevKit[ARM/Pro] to compile the emulator, because I'd really like to play it on my Nintendo 3DS (of course, not caring about framerate because mr. Jailbroken iPad Mini Gen 1 doesn't do a good job with it either and the Lubuntu Live CD doesn't seem to run the mupen64plus binary I've got from a place I don't remember right now, but that's BESIDES THE POINT.) without having to worry about digital input ruining the day. *furiously stares at Super Mario 3D Land and Super Mario 64 DS*
Ahem. But DevKitPro seems to like to be a nuisance, because the Debian package I've found is x64. (Laptop is i386, a.k.a. of course not going to work)
I can't figure out how to build the DevKitPro source code either. The install instructions don't help a bit. I can't seem to find where to build, configure, yadda yadda. So I eventually gave up.
I noticed people were asking for someone else to compile them stuff, so I just came here to give it a go.
The first asking for compiling I saw was this guy asking for someone to compile him CTRX and CTR64. Turns out when he found out CTRX was already built in the releases page, the thread just died out without anyone bringing up CTR64 anymore, which is what I was searching for.
I will also offer the one who built the 3dsx a public release of the executable file, of course, with that one user's name on the filename. If you want to reject the request, just point it out on the message where you uploaded the file.
Thanks, and sorry for the nuisance.
Last edited by Deleted member 446461,