Can a code.bin that I found while editing CIAs be loaded with Spider?

Discussion in '3DS - Homebrew Development and Emulators' started by DarkFlare69, Feb 27, 2015.

  1. DarkFlare69
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    DarkFlare69 GBAtemp Psycho!

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    I found that when editing and rebuilding romfs.bin. Can spider load the code.bin file?
     
  2. AquaX101

    AquaX101 GBAtemp Advanced Fan

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    Not sure myself but what would it do anyways?
     
  3. Codename

    Codename GREEN BRO IS BEST BRO

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    I would think not. I'm pretty sure that the Spider exploit code.bin files need to be programmed with specific memory addresses and stuff like that to be able to be loaded with the Spider exploit.
     
  4. yifan_lu

    yifan_lu @yifanlu

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    Holy shit.
     
  5. AlbertoSONIC

    AlbertoSONIC Pasta Team Member

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    The code.bin you launch with LaunchCode.dat isn't a random code.bin... It's an UVLoader, so it has to be coded the way it's meant to be coded. I'm sorry but you can't put a random code.bin and expect that it will work...
     
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  6. gamesquest1

    gamesquest1 Nabnut

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    my signature has never been more applicable as of late
    over use of the word "binary" as if it means something important, and people thinking file names are some sort of legend that if it shares the same file name it must be the same thing
    guiz i found a binary launcher.dat in a xbox one game.........i think im onto something big here :yaysp:
     
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  7. DarkFlare69
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    DarkFlare69 GBAtemp Psycho!

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    no need to be snide.

    I didn't think it was just a coincidence, so it didn't hurt to ask..
     
  8. froggestspirit

    froggestspirit D/P/Pt Demix Guy

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    I played xbox one on 3DS before :P
     
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