Cafiine hangs on MK8 Splash Screen

Discussion in 'Wii U - Hacking & Backup Loaders' started by The Koopa Kingdom, May 14, 2016.

  1. The Koopa Kingdom
    OP

    The Koopa Kingdom Advanced Member

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    Castle Grounds
    I'm trying to run this mod with Cafiine, but whenever I start up Mario Kart 8 (Or any other title), it loops forever on the splash screen.

    Here's what I did:
    - Made a folder called 0005000C-1010EC00 in cafiine-root.
    - Extracted course_muunt.byaml to \vol\content\course\G3ds_MusicPark\ in 0005000C-1010EC00 (I don't have the rest of the game's files extracted here, but I do have them dumped with ddd in another place).
    - Ran the kexploit using this, and also ran Cafiine locally via XAMPP.
    - Entered local-IP
    - Started MK8
    - Game started infinite looping, the server doesn't change.
    Also, I'm using this to load the kexploit and cafiine, but that setup works fine with the Homebrew Launcher and ddd, even if its success rate is painfully low.

    Help is greatly appreciated, I can provide more info if it's needed.
     
  2. Deck of Noobs

    Deck of Noobs Politically Incorrect

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    3ds.guide
    delete
     
    Last edited by Deck of Noobs, May 14, 2016
  3. The Koopa Kingdom
    OP

    The Koopa Kingdom Advanced Member

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    Oct 14, 2015
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    Castle Grounds
    What game mode? I can't even get to MK8's title screen.
     
  4. Deck of Noobs

    Deck of Noobs Politically Incorrect

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    3ds.guide
    I mess up (I thought you were using loadiine, not cafiine)
     
    Last edited by Deck of Noobs, May 14, 2016