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Nintendo SWITCH Cheat Codes Download
Nintendo SWITCH Cheat Codes Download

Breeze beta100+ Unity and UE aware cheat making

  • Thread starter Thread starter TomSwitch
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Is this with Unity turned on? 0, B8, A8, and C0 are specifically designated as endpoints for Unity = 1. If not, then it’s a bug.

Unity = 1 is probably a bit flaky—I’m not sure yet whether it actually adds value. I’ll need your help on that.
just using it the normal way, unity = 0, using older version 100 didn't had this problem
 
just using it the normal way, unity = 0, using older version 100 didn't had this problem
it's bug then, the unity=1 setting bleed to it.

The unity=1 setting also has the visit node once feature and may be able to reach the maximum depth without reaching the memory limit.
 
Last edited by TomSwitch,
1774674981919.png
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Now you can see what the values next to Health represent, and you get Armor for free when you find Health—and vice versa. You can also follow links such as WrackGameInstance_C*, which, as the name suggests, is a higher-level UObject that connects to many more items—and in this case, that turns out to be true for the game shown in the screenshot.

UE capability is catching up to Unity on Breeze !
 
Last edited by TomSwitch,
Where Is new functions?

I updated to the latest version of Breeze,but i can't find the new options.
 
Where Is new functions?

I updated to the latest version of Breeze,but i can't find the new options.

Go to game info, scroll down and see if you are using Unity or Unreal. New features only applicable these two. In memory explorer or gen2 menu press "Class field" button.
Post automatically merged:

 
Last edited by TomSwitch,
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Go to game info, scroll down and see if you are using Unity or Unreal. New features only applicable these two. In memory explorer or gen2 menu press "Class field" button.
Post automatically merged:

@TomSwitch i'd like to ask you something:would it be possible to extend this feature to non Unity&Unreal Engine games as well?
 
@TomSwitch i'd like to ask you something:would it be possible to extend this feature to non Unity&Unreal Engine games as well?
Every engine needs work. Not every game use modern engine. Retro game normally don't and there won't be symbolic data available for extraction.
 
Go to game info, scroll down and see if you are using Unity or Unreal. New features only applicable these two. In memory explorer or gen2 menu press "Class field" button.
Post automatically merged:

your pic shows 103.0c, github download shows 103.1 (in app shows 103.0b)
 
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your pic shows 103.0c, github download shows 103.1 (in app shows 103.0b)
Oops I did that again. The binary is the one I intended to release. I use a b c when I develop and I decided increment in c is not so useful so I reverted to b for release. Then I up the version but I guess I didn’t compile it.

You have the correct binary. I need to improve my work flow
Post automatically merged:

 
Last edited by TomSwitch,
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I meant games like this

or this

No reason to look at the video, I cannot tell what is the engine by looking at video, maybe some day machine can do it.

What you can do is use the game information button, it may tell you if it is unity or ue 4 game.

You can also search for the engine of the game on the internet, some game you can find information.

This is from chatGPT

The game you’re referring to is Tokyo Clanpool.

Engine used​

There’s no officially documented public engine (like Unity or Unreal) for this game. However:

  • It was developed by Compile Heart and Idea Factory
  • These studios typically use their own in-house proprietary engines for most of their titles
  • There’s no credible evidence that it uses common engines like Unity or Unreal

What that means (practically)​

  • Likely a custom engine tailored for PS Vita-era JRPGs
  • Shared tech base with other Compile Heart dungeon crawlers (like Mary Skelter series)
  • Expect:
    • Simple 3D dungeon rendering
    • Menu-heavy UI systems
    • Turn-based combat frameworks

Bottom line​

👉 Tokyo Clanpool uses a proprietary (in-house) engine, not a known commercial engine.

If you’re asking for hacking/modding reasons, tell me—I can narrow down what kind of engine structure it likely has (Unity vs native, memory layout hints, etc.).
 
Last edited by TomSwitch,
No reason to look at the video, I cannot tell what is the engine by looking at video, maybe some day machine can do it.

What you can do is use the game information button, it may tell you if it is unity or ue 4 game.

You can also search for the engine of the game on the internet, some game you can find information.

This is from chatGPT

The game you’re referring to is Tokyo Clanpool.

Engine used​

There’s no officially documented public engine (like Unity or Unreal) for this game. However:

  • It was developed by Compile Heart and Idea Factory
  • These studios typically use their own in-house proprietary engines for most of their titles
  • There’s no credible evidence that it uses common engines like Unity or Unreal

What that means (practically)​

  • Likely a custom engine tailored for PS Vita-era JRPGs
  • Shared tech base with other Compile Heart dungeon crawlers (like Mary Skelter series)
  • Expect:
    • Simple 3D dungeon rendering
    • Menu-heavy UI systems
    • Turn-based combat frameworks

Bottom line​

👉 Tokyo Clanpool uses a proprietary (in-house) engine, not a known commercial engine.

If you’re asking for hacking/modding reasons, tell me—I can narrow down what kind of engine structure it likely has (Unity vs native, memory layout hints, etc.).
I asked if it is possible to integrate the class field also for non Unity&Unreal Engine games and i gave you 2 examples.
 
Post automatically merged:

I asked if it is possible to integrate the class field also for non Unity&Unreal Engine games and i gave you 2 examples.
You can try, I expect it to be much harder given the lack of public information on the engine, if there is a will there is a way.

If you are asking whether I would do it the answer is no.
 
Last edited by TomSwitch,
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You can try, I expect it to be much harder given the lack of public information on the engine, if there is a will there is a way.

If you are asking whether I would do it the answer is no.
I was wrong to ask as usual,better that i continue to publish my videos on my youtube channel.👋
 
you should know not all games use the same game engine, so the answer is no
which answer offended you this time?
It's simply my mistake to always ask,i shouldn't post anything anymore.
 
It's simply my mistake to always ask,i shouldn't post anything anymore.
When people ask “is it possible,” there are usually two possibilities: either they want to do it themselves (which is my usual approach) and are asking if you think they can, or they want you to do it for them. I addressed both.

So which meaning do you intend by “is it possible”? Or is there a third or fourth possibility?

My tone you don't like may be due to how it get translated into Japanese. Since I don't know the language I have no idea.

There is one other guy who, from time to time, gets angry for no apparent reason (from my perspective).
 
Last edited by TomSwitch,
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When people ask “is it possible,” there are usually two possibilities: either they want to do it themselves (which is my usual approach) and are asking if you think they can, or they want you to do it for them. I addressed both.

So which meaning do you intend by “is it possible”? Or is there a third or fourth possibility?
ask chatgbt if you find an answer.
 
ask chatgbt if you find an answer.
Yes—there can be a few more meanings depending on context. Besides the two you mentioned, here are some common ones:

  • Curiosity / theoretical: They’re not planning to do it—they just want to know if it can be done in general.
  • Feasibility check before committing: They might do it later, but first want to know if it’s realistic (time, difficulty, tools, etc.).
  • Permission / acceptability: Sometimes “is it possible” really means “am I allowed to do this?” or “will this be accepted?”
  • Indirect request for help: Not exactly asking you to do it, but hoping you’ll offer guidance or steps.
  • Testing your knowledge: They already suspect the answer and are checking if you know it.
So yeah, there can easily be a third, fourth, or even more—it really depends on tone and context.

My answers:
  • Curiosity / theoretical: You can do it if you have the will.
  • Feasibility check before committing: It is hard. Given that the engine is not publicly documented.
  • Permission / acceptability: Yes, do it. Don't let anyone tell you you can't.
  • Indirect request for help: Would be hard for me to help, I don't have that much reverse engineering knowledge.
  • Testing your knowledge: Already answered.
 
Last edited by TomSwitch,
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Yes—there can be a few more meanings depending on context. Besides the two you mentioned, here are some common ones:

  • Curiosity / theoretical: They’re not planning to do it—they just want to know if it can be done in general.
  • Feasibility check before committing: They might do it later, but first want to know if it’s realistic (time, difficulty, tools, etc.).
  • Permission / acceptability: Sometimes “is it possible” really means “am I allowed to do this?” or “will this be accepted?”
  • Indirect request for help: Not exactly asking you to do it, but hoping you’ll offer guidance or steps.
  • Testing your knowledge: They already suspect the answer and are checking if you know it.
So yeah, there can easily be a third, fourth, or even more—it really depends on tone and context.

My answers:
  • Curiosity / theoretical: You can do it if you have the will.
  • Feasibility check before committing: It is hard. Given that the engine is not publicly documented.
  • Permission / acceptability: Yes, do it. Don't let anyone tell you you can't.
  • Indirect request for help: Would be hard for me to help, I don't have that much reverse engineering knowledge.
  • Testing your knowledge: Already answered.
くそっ、君の皮肉な返答に何度も返信してしまって、UnityやUnreal Engine以外のゲーム用の検索ツールを追加できるかどうか尋ねたんだ。
 

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