Nintendo SWITCH Cheat Codes Download

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Nintendo SWITCH Cheat Codes Download
Nintendo SWITCH Cheat Codes Download

Wrack: Reclamation 1.0.0 TID: 01002C10270EE000 BID: A554E3DFAB96AF86

  • Thread starter Thread starter TomSwitch
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UE field view is broken for this game. I haven’t investigated the cause yet. This hack was done manually using a regular brute-force approach.

PS: The game is inconvenient to hack.
 
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UE field view is broken for this game. I haven’t investigated the cause yet. This hack was done manually using a regular brute-force approach.

PS: The game is inconvenient to hack.
The UE field view issue is due to the HP number. Keeping it at 150 or less will solve it.
 
The UE field view issue is due to the HP number. Keeping it at 150 or less will solve it.
1774624866033.png
The class name looks promising. Property field is still empty with this game. Maybe blueprint is different.
Post automatically merged:

1774663926544.png
Progress :)
Post automatically merged:

 
Last edited by TomSwitch,
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2026032915053500-F97D9392532800BA5DA7BD6A584D238A.jpg
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2026032915112600-CCFA659F4857F96DDA29AFEDB2E166E6.jpg
To be able to make cheat you need to link UObject to a pointer chain from main.
You can either do pointer search the normal way or Walk the chain from UWorld.
1774768526251.png1774768561779.png
Use bookmark created by the above
1774768621004.png
[Kain_blueprint_C Health]
580F0000 06D7B9F8 <=World*
580F1000 00000180 <=WrackGameInstance_C*
580F1000 000001C0 <=Kain_blueprint_C*
780F0000 000005E8 <=Health
640F0000 00000000 43960000

This one by walking the UE object chain is the only way to have very high confidence level on the quality of the pointer.
  • members only is always the entry point when traversing the UE object graph from a static address
  • members only is accessed from UWorld at a fixed offset ( members only here) and is where persistent game state lives
  • members only being stored inside the GameInstance (not directly in the world) means this reference persists across level transitions — a common pattern for player data
  • The members only offset members only is the compiled memory layout offset of that members only inside the members only class, which UE resolves at cook/compile time
 
Last edited by TomSwitch,

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