So it took him 5 years to do that? Or was it thrown together at the last minute when he realized he couldn't back up his own hype?
He had a 100 day viral campaign with nothing to sell. He fooled no one with it and him exposing how he did it just made everything seem even more bush league.
As for the game, it's not Bob's Game. It's "Cardboard Boxes 2: The Immovable Object." I find it annoying in professionally done games if occasionally a walkway is blocked by a vase or a rock or useless artwork. But this game takes that annoyance and puts it EVERYWHERE. Really, I can't go out the front door because a TABLE is in front of it? And not just an recently moved in, still packed up table, but one that's fully set up with chairs? The hell?
And the bottom screen, which Bob has played so close to his chest, turns out to be just a zoomed out view of the exact same thing playing on the top screen 99% of the time. Was the "Gantendo GameToy" his secret weapon? Retro Game Challenge did that better than he could ever do with his crappy Tetris clone.
What we have is a second rate RPG maker game that consists of only fetch quests made of clones of popular Game Boy games programmed to make them suck. It's like putting the nostalgia glasses on a dog and finding out that he can't understand a lick of what he's seeing.
As for it being the best game ever? Well in the past few weeks we've had Henry Hatsworth, GTA Chinatown Wars, Suikoden Tierkreis, Space Invaders Extreme 2, Retro Game Challenge 2 (in Japan), My World My Way, Pokemon Platnium, TrackMania DS, Valkyrie Profile, Avalon Code, Legacy of Ys Book I and II, Blue Dragon Plus, Peggle Dual Shot, Puzzle Quest Galactrix, Dragon Quest V, Rhythm Heaven, and even a charming surprise game like Boing Docomodoke. All these games are more fun, more innovative, and go against his whole viral campaigns message that the DS is nothing but shovelware.