bgm error when in 3ds

Discussion in '3DS - Homebrew Development and Emulators' started by Portal2player56, Mar 23, 2017.

  1. Portal2player56
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    Portal2player56 GBAtemp Regular

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    so the songs i convert don't have any problems to start with and when i use them in usagi editor to make a theme it seems fine like everything is normal,when i put it and the theme bin file it is for in my 3ds this happens: it plays like normal until bout 3/4ths in the bgm's length (it's at the limit or under for a bgm to work i make sure of that) it skips like a broken record repeating the last 2 seconds.this seems to only happen when i try to make a good quality bgm (no mesh or garble sounds,how it sounds in the regular music file) now i do not know why it is that it does this? any tips and/or help? i use BRSTM conversion tool 2.0.
     
  2. erman1337

    erman1337 GBAtemp Maniac

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    The BCSTM file has to be smaller than 3371008 bytes (roughly 3.38MB)
     
  3. Portal2player56
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    Portal2player56 GBAtemp Regular

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    yeah i know. i keep it at or under that when conversing.BUT when i get it in,it either does these 2 things: plays with mesh or plays high quality and skips at 3/4ths way in of bgm.i'm trying to get it to go in the middle where it is good quality with no mesh or garble AND no 3/4th way skipping.
     
    Last edited by Portal2player56, Mar 23, 2017
  4. erman1337

    erman1337 GBAtemp Maniac

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    It has to be under, if it's even one byte bigger it will fuck up
     
  5. Portal2player56
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    Portal2player56 GBAtemp Regular

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    ok your not getting what i am saying: i KEEP IT AT OR UNDER! NOT OVER!
     
  6. GeorgeMcormick

    GeorgeMcormick Member

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    If you're using custom themes, try renaming the BCSTM file, it worked for me.
     
  7. Portal2player56
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    Portal2player56 GBAtemp Regular

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    renaming them to what besides bgm.bcstm
     
  8. GeorgeMcormick

    GeorgeMcormick Member

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    Anything