Better late than never

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WiiCrazy

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GPL is contagious, until now life had prevented me of spreading that disease. Not a big news after 14 years but I started pushing stuff to Github I developed over the years.

Binary releases of this stuff has long been on my homepage

http://www.tepetaklak.com/wii/

I've already pushed sources of FE100 and Crap/WiiGSC to Github.

Source for the others will follow,

Cheers,

Nejat

ps: Oops, I forgot the repo address, it's here : https://github.com/nejat76/Wii
 
GPL is contagious, until now life had prevented me of spreading that disease. Not a big news after 14 years but I started pushing stuff to Github I developed over the years.

Binary releases of this stuff has long been on my homepage

http://www.tepetaklak.com/wii/

I've already pushed sources of FE100 and Crap/WiiGSC to Github.

Source for the others will follow,

Cheers,

Nejat

ps: Oops, I forgot the repo address, it's here : https://github.com/nejat76/Wii
You're very welcome @WiiCrazy :)

I just remember your name because you helped with the creation of CustomizeMii and WiiGSC, and also for making your Custom Frodo for making Commodore 64 VC injects...

speaking about C-64 VC, did you ever manage to get injects on NTSC-U WADs? because your tutorial only covers about PAL WADs...
 
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You're very welcome @WiiCrazy :)

I just remember your name because you helped with the creation of CustomizeMii and WiiGSC, and also for making your Custom Frodo for making Commodore 64 VC injects...

speaking about C-64 VC, did you ever manage to get injects on NTSC-U WADs? because your tutorial only covers about PAL WADs...
Since there are emulators out there I stopped fiddling with C64 injection long ago actually...

It was just a basic effort where I made a guess that Wii C64 VC emulator was frodo but actually it might be something else. I made use of savestate use in the emulator, actually for C64 it's very basic you just have registers of 6502 cpu, memory, io memory and so on... So different emulators indeed may have the state laid out the same or similar...

For NTSC, I don't think lots of effort needed, it's just a matter of dissecting a NTSC donor game and stuff. (Just a guess though)

I've just seen the tutorial you created, massive effort, kudos :grog: I had bricked my wii when I did my first custom Giana Sisters inject :) (Later I did one successully after not being able to use it for some time)

At this state of Wii scene, I think it's better to use or improve existing emulators so that they can be invoked for a game from existing loaders.

Just checked, I had already published the sources for this custom frodo so one can come along and develop it further...
 

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