Hacking Bayonetta savedata checksum error

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Does anyone have an idea how to fix the checksums in the bayonetta savedata.
Are there any tools to fix this? How did it go at WiiU.

Thank you for all your help
 
For the Wii U, the trick was to operate on the autosave data, as checksums were not checked. This was likely due to a programming oversight. Bayonetta 2 doesn't care at all about the checksum on the Wii U, so it was entirely unnecessary to implement. I think at one point the checksum algothrim was figured out, but I was too lazy to implement it considering it was unnecessary, so it was forgotten.
 
Thank you for you answer:)
this means that, autosave is without checksums.
I can manipulate just like that the autosave.
 

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