BAGSFC R3 source with arg loading support

Discussion in 'Supercard SDK' started by BassAceGold, Dec 17, 2010.

Dec 17, 2010
  1. BassAceGold
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    Member BassAceGold Testicles

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    This is just a modified version of the latest BAGSFC release that will check for a "plgargs.dat" file on the root of the card, and launch the file path written on the second line of the file. eg:

    plgargs.dat
     
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  2. stinebd

    Newcomer stinebd Member

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    Thanks! [​IMG]
     
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  3. RPG Hacker

    Member RPG Hacker GBAtemp Regular

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    Oh, cool! So SCDS2 developement got moved over to here.
    Did you already find out anything about why the game slows down so horribly on the overworld in the Mario hack I had sent you?
    I would take a look at all this SCDS2 stuff myself, but all this Linux environment stuff is way too complicated for me, especially since my computer is rather old. Virtual Machine wouldn't run very smoothly, while cygwin wouldn't be very compatible.
     
  4. BassAceGold
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    The only thing I can think of that is causing the slow down would the be auto sram saving. Nothing else I have modified could result in such a drastic change as they have all been menu related fixes. I do not intend to continue updating this emulator, however someone else with this info can hopefully make the fix.
     
  5. RPG Hacker

    Member RPG Hacker GBAtemp Regular

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    Does it write the SRAM to disc every frame? Couldn't this be avoided with a simple fix? Maybe a flag that is set whenever SRAM is written to and then activates the transfer of RAM to SD. Well then again I don't know anything of SCDS2 developement, so maybe I'm talking crap.
     
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  6. Sheimi

    Member Sheimi A cute Vixen!

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    If I may ask, what file is the CPU Frequence?
     
  7. BassAceGold
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    CPU frequency data is found in /source/nds/gui.c
     
  8. avenir

    Member avenir GBAtemp Fan

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    See, if only there were open plg loader, adding sfc support to MoonShell2 would be quite easy (extlink.dat -> plgargs.dat converting is easy)...
     

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