Gaming Backwards compatibility is a "must"

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I also doubt a fan in the console even if it turns on only when dock, but I don't think it is an impossibility. A lot of people around the web seem to be so sure it is a fan in there, tho.
It's not outside of the realm of possibility, but there's a reason why fans on portable devices are extremely rare. It's just not very functional in that form factor. It's far more likely that the tablet is underclocked when not in the dock to save battery and switches to whatever stock values it will have in the dock to support the higher resolution on a TV screen - that's far more sensible, as such "mobile" modes are commonly used in consumer electronics.

If they can get the chip to run at around 10W real-life TDP, they're in the clear - if not, it will be underclocked as stock, it's just the way it is. They need it to run for at least 3 hours full-blast and they need it to be cool while at it, it's a tablet.
 
Some people dont own wii u or 3ds.
People who don't already own those aren't going to suddenly buy a switch. Those people who like to be years behind will also stay years behind with the switch. Think that through. If you don't have those by now, you are either not a serious enough Nintendo fan and won't buy a switch anyways, or you can't afford them, and can't afford a switch anyways. If you have low budget, you'd be better off buying a WiiU and a 3DS, and not getting the switch for another 4 years.
 
Last edited by Slartibartfast42,
You obviously don't understand.
1. Touch sensitivity? That's a feature that was added for navigation as well as a few gamepad features. You point out NSMBU but to use those touch controls you'll probably be looking at the gamepad the most as the tv becomes irrelevant. Just look at SMM that entire game was made for the tablet and the TV was useless.
Yes, the feature that does things that have nothing to do with cutting out the TV. That one. And in NSMBU, only the player with the gamepad will be paying attention to it while the other players will be making use of the TV, thus not off-TV.
2.Gyroscope? That was obviously there for the fact that it was cheap for it to be there and was a useful mechanic in games.
3. The intent was quite obviously for users to play the games on the tablet and get an HD experience on the console. We see very few games take control of the dual screens, the only ones I can think of are splatoon and a few games in Nintendo land as well as star fox guard. We base assumptions on likelihoods, and we can quite clearly see Nintendo didnt want to go through with a dual screen experience, they wanted the wii u gamepad to be its own entirely seperate experience.
And look here, when we see nintendo try to make an actual dual screen experience it ended up being horrible just look at star fox zero. The wii u gamepad was always meant to be its own experience away from the TV.
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Last edited by grossaffe,
Yes, the feature that does things that have nothing to do with cutting out the TV. That one. And in NSMBU, only the player with the gamepad will be paying attention to it while the other players will be making use of the TV, thus not off-TV.
Only the player on the gamepad yes but you obviously (and yes i do knwo what it means) know that off tv play is always going to be a single player experience right? You more or less defeated your own point.

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They can buy one.
True but as I had said earlier some people wnat both next gen and past gen games.
 
Only the player on the gamepad yes but you obviously (and yes i do knwo what it means) know that off tv play is always going to be a single player experience right? You more or less defeated your own point.
How did I defeat my own point? It's a multi-player multi-screen experience that is not Off-TV.
 
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How did I defeat my own point? It's a multi-player multi-screen experience that is not Off-TV.
I shouldve chosen better words, sounds pretty stupid now that ive read it over. Multiplayer experiences only work with the wii u when in TV mode so there wasnt much point brining that up.
 
I shouldve chosen better words, sounds pretty stupid now that ive read it over. Multiplayer experiences only work with the wii u when in TV mode so there wasnt much point brining that up.
There's plenty of point bringing it up because it shows that the Wii U wasn't designed just to do Off-TV play. Nintendo is the king of local multiplayer and the Wii U's features brought new possibilities to that domain. Possibilities that were being explored from Day 1.
 
There's plenty of point bringing it up because it shows that the Wii U wasn't designed just to do Off-TV play. Nintendo is the king of local multiplayer and the Wii U's features brought new possibilities to that domain. Possibilities that were being explored from Day 1.
Except those possibilities didnt do well in practice.
 
Except those possibilities didnt do well in practice.
They did do well as individual concepts, but not enough to sell the system. But that is a moot point because how well they did as a console seller or through future use has no bearing on what the original intent of the console was.
 
They did do well as individual concepts, but not enough to sell the system. But that is a moot point because how well they did as a console seller or through future use has no bearing on what the original intent of the console was.
well how well they did is how well they were thought, in a single play atmosphere the gamepad worked well but in a multi player atmosphere things didnt go well.
 
well how well they did is how well they were thought, in a single play atmosphere the gamepad worked well but in a multi player atmosphere things didnt go well.
It worked perfectly fine in multiplayer as people still today enjoy coming together for a game of candy steals (that's what we call it; deal with it), catch mii, and Luigi's mansion. The console as a whole just didn't do well. But all of that is, again, how well it was received has absolutely zero to do with your claim that the entire intent behind the Wii U was off-TV play.
 
It worked perfectly fine in multiplayer as people still today enjoy coming together for a game of candy steals (that's what we call it; deal with it), catch mii, and Luigi's mansion. The console as a whole just didn't do well. But all of that is, again, how well it was received has absolutely zero to do with your claim that the entire intent behind the Wii U was off-TV play.
Of course not the entire intent just one if its main intentions.
 
But it was not the only intent. There were other key intents that the Switch is not going for, thus the point remains that the Switch is not what the Wii U was trying to be.
It was as I had said earlier one of the things the Wii U tried to be. One of those things being one of its key intents
 
It was as I had said earlier one of the things the Wii U tried to be. One of those things being one of its key intents
The Wii U tried to be the Wii U, and it was the Wii Uiest console ever designed. The Switch, on the other hand was intended to be the Switch. It is yet to be seen if it will be the Switchiest console ever designed.
 
The Wii U tried to be the Wii U, and it was the Wii Uiest console ever designed. The Switch, on the other hand was intended to be the Switch. It is yet to be seen if it will be the Switchiest console ever designed.
i really dont get what youre talking about but sure. bye.
 

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