Look all the technology involved is obviously there for off screen play and doesn't mean a dual screen experience, with the tech being wifi streaming as well as a touch screen, these two pieces are key to off tv play. You point out games that came out much later in the Wii U's lifespan when you look at even Nintendo land the gamepad just acts as the console itself and is a generic second screen. This was mainly used for multiplayer. Of course, there were a few cool things like the octopus game but this was a small thing (being able to see the back and the front) We saw even more use of the gamepad more interestingly much later down the line as Nintendo themselves had to get their heads around this console (star fox zero, guard and Kirby and the rainbow curse.) But when we look at games like Pikmin which was mostly a single screen experience and this was one of Nintendo's earliest first party titles. You could say that this was because they didn't want to use the Wii u gamepads features, but then we create an issue, was this console ever really meant to be a dual screen experience? I highly doubt it.Firstly, starting your argument with stating the idea of a second screen is not helping you, as that goes along with the whole "Wii U is a dual-screen experience; Switch is a single-screen experience", but assuming what you meant to say was that it was a side effect of needing a screen for off-TV play... no. No, it is not "quite obviously" a side effect of that; that is, once again, just you projecting your opinions onto Nintendo. There's much more tech involved to get all of those other features working than just a screen which, if anything, would imply the capability for off-TV play is the side effect here.
Last edited by TheDarkGreninja,