creffca said:Fission said:Ok it's plain to see from the injection list that using Donkey Kong Country 2 has the highest chances of success even if the romsize is 32 megabit and injected rom is smaller.
What I'm trying to understand is why if using a larger size host rom as your planned injection rom, does the result produce the same results as using a same size host rom.
ie.
Tried Bahamut Lagoon with DKC2 - fails
Tried Bahamut Lagoon with Super Metroid same size as BL - fails with exactly the same symptoms as DKC2
Also why do some work and others don't?
What are the differences in the roms (aside from a special chip which is obvious) that are of the same size yet fail to run?
ie. Secret of Mana 3 32mb - Theoretically should work on DKC2.
Or am I missing something?
Yay, technical questions! The wads are the same size because we're placing the smaller ROM over the larger ROM in the .app file (essentially), so there will be some of the larger ROM hanging off the end of the smaller ROM. Let's say we had the sentence, "Wii hacking is fun" and wanted to inject the phrase "DS ROM" into it. The result would be "DS ROMacking is fun". See how there is "left over" from the original sentence? Exact same way with the wads.
The reason why some games fail is because the size really has nothing to do with compatibility, its the way the ROM executes its code. Some games do fancy things with the SNES/N64/etc... memory or CPU that the VC emulator just doesn't know how to handle. Hope this helps a little.
Yes it does thanks
So what happens to the left over text in your sample? Do you remove it?
And from a 32mb host rom that has a 24mb rom injected what happens to the 8mb of data? Doesn't that corrupt the rom?











