Hacking *~Auto Injectuwad Injector~* -kept updated-

Hasney

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Kazuma77 said:
I've been looking for the Blaze packer, can't seem to find it. Anyway, I did find out there's two bytes that are definitely wrong when injecting into Sonic 3. The first is byte 17 is 51 where it should be 50 and FE0 had a 7F where it should be 00. Nothing matches up from offset 1000 on, so, looks like there's just too much different. Changing these two bytes does change the error the Wii gives. Instead of 4100 it gives 2011 at least. Still, taking out the 0Ds and fixing that 06 was obviously a step in the right direction, at least on my machine it now works with NES injection, SNES injection (though I've only tried with the DKC2 wad), and injecting non-SRAM Genesis games into Comix Zone. It just can't inject SRAM Genesis into Sonic 3 and isn't doing TG16 right on my machine (I'll have a look at the TG hacks I obtained now and see if that is fixable. I've obviously hit a dead end trying to figure out how to fix injection into Sonic 3 (it's possible having more than one working Sonic 3 hack would help though, I'll ask the person who did PS2 to do Shining Force and we'll see how that compares).

Hey, I got Shadowrun into Sonic 3 with V3 Auto Injectuwad. SRAM saving working excellent as well
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sjeps

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did anyone get eartbound 0 (mother 1) successfuly injected?

i tried several roms but almost everyone played only sound with no video.


anyone succeded?

is there a enough good rom?
 

TaxiTitan

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Hope they make a vista compatible version.
I only get error 4100 when I try to install.
Haven't installed XP SP3 cause this is the only reason to do it, but maybe its worth it.
My Vista can emulate a XP SP2 but not SP3.
 

Hasney

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TaxiTitan said:
Hope they make a vista compatible version.
I only get error 4100 when I try to install.
Haven't installed XP SP3 cause this is the only reason to do it, but maybe its worth it.
My Vista can emulate a XP SP2 but not SP3.

I'm running Vista Ultimate now and everythings working fine....
 

Hasney

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Jm9760 said:
Has anyone tried Donkey Kong 64, Tony Hawk 1 or 3, or Mario Tennis?

Yes to all, none work.

EDIT: To clarify, Tony Hawks 1 and 2 work but lock up very early on. The other 2 freeze on the classic controller screen.
 

celebi23

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sjeps said:
did anyone get eartbound 0 (mother 1) successfuly injected?

i tried several roms but almost everyone played only sound with no video.


anyone succeded?

is there a enough good rom?


I'm also interested in getting EarthBound Zero to work? Anyone has any luck with this? Also has anyone had luck injecting Pulseman into Sonic 3?
 

Hasney

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I'm getting an error using auto injectuwad when trying to inject into Virtua Fighter 2.

It's saying at the end
ROM SIZE: 0x6045b (which is correct)
Entry Size: 0x0

ERROR: Rom file too large to inject into the selected entry, exiting!!

Now, the ROM I tried to inject for a test was Sonic 1 (512k), and it's saying the VF2 rom size is 4mb, it's just not getting the entry size right.

Something to look for in a future revision
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Hasney

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Arakon said:
you are using an outdated injectuwad version.

I'm not.

Just redownloaded from the 1st page to make sure, thrown it into a fresh directory, put in the common-key.bin, fired up Sonic1 ROM into VF2 WAD and the same error.

My only thinking is that it's got a much larger ROM than any WAD previously available on the internet for the Mega Drive

EDIT: Just thought I'd point out that I have succsessfully injected into Sonic 3 and Comix Zone before, so I can get Mega Drive working, just not with the VF2 WAD
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Arakon

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yes, because you are using an outdated version that can't handle games that have unusually long rom names in the 05.app.
Somewhere in this thread creffca posted an updated version of injectuwad.exe that fixes that (3.2b and 3.3b).
 

Hasney

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Arakon said:
yes, because you are using an outdated version that can't handle games that have unusually long rom names in the 05.app.
Somewhere in this thread creffca posted an updated version of injectuwad.exe that fixes that (3.2b and 3.3b).

Ah right.

I've looked through it all and all I can see is him PMing out the update to testers (bottom of page 17) so I guess it's not publically available yet (unless I'm blind)
 

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