I've been looking for the Blaze packer, can't seem to find it. Anyway, I did find out there's two bytes that are definitely wrong when injecting into Sonic 3. The first is byte 17 is 51 where it should be 50 and FE0 had a 7F where it should be 00. Nothing matches up from offset 1000 on, so, looks like there's just too much different. Changing these two bytes does change the error the Wii gives. Instead of 4100 it gives 2011 at least. Still, taking out the 0Ds and fixing that 06 was obviously a step in the right direction, at least on my machine it now works with NES injection, SNES injection (though I've only tried with the DKC2 wad), and injecting non-SRAM Genesis games into Comix Zone. It just can't inject SRAM Genesis into Sonic 3 and isn't doing TG16 right on my machine (I'll have a look at the TG hacks I obtained now and see if that is fixable. I've obviously hit a dead end trying to figure out how to fix injection into Sonic 3 (it's possible having more than one working Sonic 3 hack would help though, I'll ask the person who did PS2 to do Shining Force and we'll see how that compares).