Hacking Atmosphere-NX - Custom Firmware in development by SciresM

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Currently still working on 5.x integration -- it'll be a fairly large push when I'm done in a few days :)


Also, @Memoir
Just a random question does kernel require for getting vulkan, JIT and hardware acceleration to switch or no?
This is for enhancing emulators on switch like retroarch and maybe ppsspp
 
Well that sounds promising. KSLR is a pain but I guess if you have control of it before it distributes then you have the maplist.

Good stuff. And excellent news.
From what I can tell kaslr does nothing when you have TZ pwned. As you stated you could probably just politely ask for the maps with TZ and get them lol.
 
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From what I can tell kaslr does nothing when you have TZ pwned. As you stated you could probably just politely ask for the maps with TZ and get them lol.
Yeah this is my interpretation of it. Might be wrong but essentially KSLR or ASLR is a massive hash map at the kernel level. If you have vision on this or control then you can manipulate it just the same. iOS has had this for the last few years and it's not stopped Devs. It's a massive pita but not impassable
 
Been out of the loop. On 4.x. I know this is a cfw and requires a previous exploit to install, but do any such exploits exist yet or in the works for post-3.0?
 
Does this mean, that we can update to 5.0.0, if we are on 4.1.0?
No, it means if you stay on 4.1.0 you'll be able to update emuNAND to 5.x. If you update sysNAND right now you'll lock yourself out of cfw access without hardmod.
 
Hey @SciresM one question.

On the first release of the CFW, can we run 3.0.1/3.0.2 games over a 1.0.0 or 3.0.0 system?

Asking for Mario Odissey and Xenoblade :) (No piracy)

I can wait for updates about de progress of the CFW
If a functional emuNAND solution is included in the initial release of Atmosphere NX, then yes, you will be able to play newer games without updating your Switch's sysNAND.
 
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