Well thanks for saying so. My angle really was based off my time working in the game ind both at a 3rd party dev'r and then aftewards 2 years in media combined with just the obvious nature of how PSX did its thing a decade ago and PS2 since then. Volume = win. Undoubtedly most the PSX and pS2 games are trash, but...the volume of it allowed to make it look like it had more going for it regardless due to numbers AND those crap titles made budgets for the non-crap stuff us more picky types want...the oh so nice gravy.
Your trade off ends up being the N64 scenario...a quality game release every 2-3mo on average and then around that maybe 1-5games of meh a month around it. Vastly less stuff, but they did have the higher percentage of non-crap titles, but only due to having a lot less on the shelf. THe PS3 really is the N64 of this dev cycle as like N64 it cost the most to make a title, took the most work to make one period, and the costs of burning/sending to store the final bits cost the most too. In turn all this with each example someone can cite going back shows the same basic trend... volume=better larger library in surface perspective, and this sadly is mostly what a casual nitwit will observe doing no/nearly no research.
SO hey if the Wii gets like 10games a month and 7 of them are ports and the other 3 are inspired...we win. You get a decent selection to pick from each month, and the other ported/babyish/piss poorly done crap the nitwits will buy to put $ in 3rd party pockets allowing the door to stay open for the gold.