arCard+WII (Wii Entry)

Discussion in 'NDS - Emulation and Homebrew' started by Snailface, May 31, 2011.

May 31, 2011

arCard+WII (Wii Entry) by Snailface at 9:59 PM (4,093 Views / 0 Likes) 5 replies

  1. Snailface
    OP

    Member Snailface My frothing demand for 3ds homebrew is increasing

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    [youtube]jw7MKuHOwGw[/youtube]​
    Download

    This is a pretty rough beta of a Wii homebrew to show ar cards on a TV screen (it's also my first Wii homebrew). I will have to say, though, that playing ar games on a TV is a lot cooler than usual because it allows you to really get up and move around. It also makes the on-screen action seem much larger and more impressive.

    Let me know if you guys are interested in this and I'll continue to polish and add features to it. Suggestions are definitely encouraged![/p]
     
  2. Demonstryde

    Member Demonstryde GBAtemp Fan

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    you need to make different colored backgrounds available as when you are fishing different backgrounds will make differnt things happen... also havent tried it yet but making it so you can tilt spin and rotate the ar card so you can get to the hard spots
     
  3. Snailface
    OP

    Member Snailface My frothing demand for 3ds homebrew is increasing

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    Updated to version 1.0 -- this is much, much better than the beta version. This will also be my homebrew bounty entry.

    Download
    Changelog v1.0:

    1.Card images improved (precisely shopped).
    2.Controllable perspectives for mystery card play (warp around the dragon!)
    3.Change background color to suit your fancy.
    4.Sound effects.
    5.Curtain call!.
    6.Free Bonus![/p]
     
  4. Dr.Wufu

    Newcomer Dr.Wufu Member

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    thanks, this is nice!

    i can beat the dragon without getting hit now
     
  5. Dash_2

    Member Dash_2 Hello I'm Dash!

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    wow this beats playing it off the computer haha.. and off tables and what not..

    awesome homebrew friend [​IMG]
     
  6. Snailface
    OP

    Member Snailface My frothing demand for 3ds homebrew is increasing

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    Thanks for the compliments, guys!

    For my next update I plan to implement real-time 3D to the Mystery Card. However, documentation is pretty scarce for LuaFWii, so I'm still searching the webs for that data right now.

    If anybody knows a good site for Wii Lua programming in 3D, let me know! Thx.
     

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