Ah, I just used it stand alone which seemed to work, but does that mean I'm missing textures then?
So as I mentioned before Ao Sprites are not natively compatible between PC and PSP. They need to be tinkered with before you can get a functional texture replacement.
However out of curiosity I tested if work I did in Ao can be inserted into Zero without going through texture adjustments again. The answer seems to be Yes. You do need to get hashes for them again tho. Do note I tested only these 4 sprites so it may not be as easy as I think it is.
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EDIT: Nevermind, hashes seemed to be fully identical by just doing a copy+paste. I now wonder if rest of hashes for locale textures overlap.
EDIT2: By just throwing my Ao texture pack into Zero folder it seems to be partially compatible with Zero without even doing anything. What is and isn't working varries, but if you want a half finished PPSSPP Zero Texture Pack project it's something for now.
Decided to upload work I have done on Zero Texture pack up to this point.
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A good number of portraits, environment and menu textures have been done, however there is a lot that still needs work. It also includes player character sprites edits I've done earlier.
To add put NPJH50311 folder into TEXTURES folder in PPSSPP emulator(path is (PPSSPP emulator folder location)/memstick/PSP).
Download Link
For best looking results Rendering resolution should be higher than native. Also Texture Filtering and Screen Scaling Filter should be both set to Linear.
P.S As this was based heavily on Azure texture pack done earlier there may be some wrong textures in spots.
Screenshots
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Question about HD pack for AO, from all the picture ive seen my combat/character menu isnt in HD like the pics above did i do something wrong?
An update to Ao/Azure texture pack. More work done on Sprites of Lloyd/Ellie/Tio/Randy. In addition I finished Master Quartz cards that appear when casting Master Arts, along with miscelaneous texture replacements and fixes.
Download link (March17)