Hacking Anyone here compiles for Xbox 360?

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MKKhanzo

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If so, with the source codw of retroarch, can cores like NDS, Yabause, etc be compiled?

The laat version was 1.0.0.8 wich had some modifications, but after that, no one haa attemped anything at it.

I think the 360 can "move" or do well with NDS and maybe 3do.
 
From what I understand, porting those cores is a pain in the ass due to the 360's PowerPC CPU architecture. Someone told me allocating system resources is the part where they start running into problems. I don't code though so that might be incorrect or incomplete.
 

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