Welcome to gbatemp! and it's just an exe program, it uses the same dump that marc's editor uses. No emunand needed
Thanks
Welcome to gbatemp! and it's just an exe program, it uses the same dump that marc's editor uses. No emunand needed
How about buildings?
Also is there a way to hack your medals on the island ?? (Like make your self have like 999999 medals?
I'm probably not adding more features to the acre editor, items can be added in marc's and buildings have to be created in-game, but can be moved in marc's editor
I know, I also understand that part. The thing is, I'm not what you'd call a "professional computer programmer"and I don't know what the X and Y are supposed to be representing, I wish he would have a feature that would show the location of where it would be placed before you place it :L
I was actually curious what were to happen if we were to use the dump/inject method while in a dream town. I would test this method myself if I had only kept my second copy of the game to use without worries.
I was actually curious what were to happen if we were to use the dump/inject method while in a dream town. I would test this method myself if I had only kept my second copy of the game to use without worries.
Look at my LeafTools thread for a tool that maxes out your medals at 9999, or you can hack it yourself at 0x6B9C. It uses some weird float value though so you might just want to use the medal maxer tool in my thread.
I think the first 0000 it hits might signify an end. so maybe try E02A E02B without the 0000 between them
Woah I did it ! I reversed the hex value, E02A became 2AE0, don't know why we have to reverse them....
The magic of endianness ;-)Woah I did it ! I reversed the hex value, E02A became 2AE0, don't know why we have to reverse them....
Do you have any idea or tips to change the player picture of the card ?