Thank you. I was thinking that was the solution but I wasn't sure. Time to get noexs set up again, lets see if I can figure it out for my fellow "Player 2s" out thereAnyone has the walk through wall code for 1.2?
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You can do a search with noexs. Put an item on slot one, search for this item's code. Change to another item, search for this item's code. The offset needed can be calculated by subtracting heap starting address from the address found.
just go to the mystery island and invite a random villager. there should be a land plot that says "sold" and should have their name on it. then just use the save editor to change them to the villager you want before they move in. then the land plot that says "sold" should say the name of the villager you want instead. I'm not sure if this is accurate but hopefully doing this you get the right house and furniture for the villager.Anyone have the villager in random island
modifier code for 1.2
just go to the mystery island and invite a random villager. there should be a land plot that says "sold" and should have their name on it. then just use the save editor to change them to the villager you want before they move in. then the land plot that says "sold" should say the name of the villager you want instead. I'm not sure if this is accurate but hopefully doing this you get the right house and furniture for the villager.
I have Zucker and Lucky.Does anyone have the house dumps for the below villages, after the campsite, so need dumps from the save editor with correct house and inside.
Zucker
Octavian
Lucky
Marina
Graham
EdiZon is broken right now. Only the overlay still works on firmware 10.0.1 with Atmosphere and only for cheatsYeah I was afraid of that lol
No PC Access right now so I modify txt with dongles and my phone lol hope one day there's a HB for this (wishful thinking) or if someone does do the 1.2 ver of the cheat for the mystery island mod
You mean NHSE? I'd recommend you to just drag and drop the whole backup folder into the editor, not just main.dat file. I've been doing that and I don't get any errors using NHSE so far.When I go to try to insert my main.dat file into the program it just says "offset" now, it used to work before but I would often get some other error message, how can I fix this it feels like the program works only when and if it feels like it.
Sorry forgot to ask, were you testing on 1.2.0? Because I dumped them with 1.1.4It worked perfectly! House and inside everything is correct!
Well, since you asked...I'm not bothered to update it to the next 20 slots, but if anyone wants to do it, lemme know.
[Duplicate Slot 01 to 02-40 Press ZR]
80000200
581D0000 AC4723D0
400F0000 00000000 00000008
A8D00410 AC472318
300E0000 00000013
A8dF0510 AC4723D0
A8dF1510 AC472318
310F0000
20000000
I don't know for the flag, but you can give yourself all fish, bugs and art through NHSEIs there a way to complete the museum using the nhse? Some sort of flags I can toggle?
those code not working on 1.2 plz update themchange your codes to match the code generator
yeah plaese somone update it and add [10/10 Power R+A] 80000081 04100000 B49CFBC8 0000000A 20000000Movement Speed x3 (Hold B)]
04000000 00E7C920 BD4F1E61
80000002
04000000 00E7C920 1E211001
20000000
[Walk through Walls (Hold L)]
04000000 00E0D1E0 B9530814
80000040
04000000 00E0D1E0 12800014
20000000
I'm looking / wondering if anyone could help updating these for 1.2.0!
Yeah if Noex wasn't next to impossible to setup anymore we would. It requires files that you can't even really get any more to run on switch.Anyone has the walk through wall code for 1.2?
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You can do a search with noexs. Put an item on slot one, search for this item's code. Change to another item, search for this item's code. The offset needed can be calculated by subtracting heap starting address from the address found.
Noexs works fine to me.Yeah if Noex wasn't next to impossible to setup anymore we would. It requires files that you can't even really get any more to run on switch.