The quantity issue is only on v0.6 (HellsAdvocate version) that was modified to accept recipes with the 3 digit Amount , v1.0 is working fine. It must be something relating to how the code is handling Recipes. A 4th column in the item.csv file could set the default amount.
The amount for manual poking need to be 3 digit to handle anything above 99 such as recipes and fossils.
The latest item format for 1.2.0 from what I've read in other threads is as follows
[Slot 1] [ Memory Location ] [Amount] [Item ID ]
08100000 AC4723D0 00yy00zz 0000xxxx
Amount : yy = durability, zz = quantity/custom
Item ID : xxxx
Golden Tools need their property set to zero for indestructible, otherwise they will wear out.
If you spawn a Golden tool recipe and make one at the workbench then they perform as they should.
The injected code for these should therefore have the yy element set to zero
I'm guessing any tool could therefore be made indestructible if set to zero on durability?
Can you also add the ACNH version number to the title bar please and the poker version
Suggest something like this? Will go towards helping identify compatibility issues
View attachment 206222
Thanks
Regards