Morfeatier said:
Is there anyone in the community working or that knows how to implement RTS?
One would hope it's the goddamn AK team themselves. Seriously. They should know the hardware and have the damn initiative to put it in. Screw us "in our spare time" coders.
Any AK2 people have a 3in1 and can confirm that my battery is screwed? I always freeze when I launch a GBA game after previously launching one, hanging at the "Loading GBA Save" progress window.
I even ported over gelu's 3in1 code (previously was using bliss' [which is based on gelu's], but hadn't updated it in a lonnnnnnnnng time (I think BNS1.1), but it still messes up for me.
On the plus side, at least the latest 3in1 code is my source. Just gotta add another option or two to the 3in1 menu. (probably not gonna be in 1.1 if people aren't having problems)
re: Downloading:
Download speed is perty crappy, but it's not a huge file it's currently getting. 7.5Kb/s. But setting a buffer any larger crashes it.
Currently the HTTP downloader is tailored to the headers of the one site it's hitting, but I do plan on fixing it up for a "global catch all" of URL downloading.
Header trimming routines are typically based on the \r\n\r\n that follows a header. The problem is a ZIP file's header contains \r\n\r\n after about 2 bytes, so a typical header stripper sees that as part of the page headers and skips those bytes.
It'll be worked on. I really am excited about 1.1. I say it's ETA is as soon as Norm doesn't screw up all my changes