Gaming AeternoBlade

VicViper-V

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AeternoBlade is a good eShop title, much better than first impression or screenshots might to tell you.
In search for vengeance You play as Freya, girl who got magic weapon called AeternoBlade.
And in result we have game that combine part of Prince of Persia series where you can manipulate flowing of time, and classic metroidvania gameplay with lot of locations to explore, finding secrets, abilities, relics etc, plus there is many ways to learn new combos for close combat.
As for me worst part of the game that full exploring potential is available only in second run (it is have sense by story), and not so average graphics maybe can scare away some people, but game really worth a chance.
But my question for people who complete the game, i can't find a way to reach one location in Castle of Darkness :
there is platform that i can't reach even with double jump + air slash, but there is definitely path to the left, so maybe someone can explain how to do that?
 

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    okay
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    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
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    it is L+dpad down+ select
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    but homebrew is appearing in the home menu btw
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    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
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    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
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    Carrying a PC or phone is so old school!
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    @Xdqwerty you can use a "spawner" function on any object.
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    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
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    Easiest, simple way would be just restart scene, but player would restart from beginning.
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