hello all , im trying to create a hack that adds a single new sound effect to a game which would in turn randomize between two sounds , the one already in the game and the new one , basically so that instead of just one sound playing during combat it would play a randomized two sound effects . if it helps any , the game im trying to hack is kingdom hearts 358/2 days (i know its not a game people typically hack or even know how to) to make the sound effects play more how they do in kingdom hearts recoded , which is running in the same engine with the same file formats . i do know my way around the sdat and everything that works in there , just not how to make games call audio or where the pointers even are , or if that would even do what im trying to achieve
in recoded your combat finisher has a total of two random voice clips that play , meanwhile in 358/2 days the finisher only has one possible voice clip . im trying to figure out how to bring the two random voice clips aspect of recoded into 358/2 days , i figure its more than possible as theyre running in the same engine , and the non finisher sounds already do randomized clips , but im not quite sure where in the rom itself i would change anything to actually make it happen , which is why i figured id ask . ive already tried simply adding another sound into the .sdat but it seems like it doesnt work because its not told to play that extra sound along with the one already in the game , so theres no way it can be randomized or even played through my testing . im thinking its maybe part of the arm7 but im not quite sure how at all id go about editing that either , even in hex
basically , i have no idea where in the world the games call audio from in order to cause random sound effects . whether its something like borrowing code to insert or finding what causes the sounds to play randomly or something tougher than that , id at least like to know if what im trying to do is tough to achieve or not , and if it is any help with it or being pointed towards documents to read or other places would be so appreciated
in recoded your combat finisher has a total of two random voice clips that play , meanwhile in 358/2 days the finisher only has one possible voice clip . im trying to figure out how to bring the two random voice clips aspect of recoded into 358/2 days , i figure its more than possible as theyre running in the same engine , and the non finisher sounds already do randomized clips , but im not quite sure where in the rom itself i would change anything to actually make it happen , which is why i figured id ask . ive already tried simply adding another sound into the .sdat but it seems like it doesnt work because its not told to play that extra sound along with the one already in the game , so theres no way it can be randomized or even played through my testing . im thinking its maybe part of the arm7 but im not quite sure how at all id go about editing that either , even in hex
basically , i have no idea where in the world the games call audio from in order to cause random sound effects . whether its something like borrowing code to insert or finding what causes the sounds to play randomly or something tougher than that , id at least like to know if what im trying to do is tough to achieve or not , and if it is any help with it or being pointed towards documents to read or other places would be so appreciated