I have some custom music that I made that I have successfully inserted into the game's sound_data.sdat as a STRM file, but the game obviously will continue playing the SSEQ unless I repoint or recode some parts of the games code. I know how to repoint music, but I don't think that would work here because the game would try to play the STRM as a SSEQ and that would fail (correct me if I'm wrong). Is there any known way to change the way the game loads the music? I'm hacking the third Phoenix Wright (T&T) game if that helps in any way. Thanks!