1. KyrosBR

    KyrosBR Newbie
    Newcomer

    Joined:
    Feb 24, 2020
    Messages:
    3
    Country:
    Brazil
    Good Morning! I needed to create a forum account to be able to thank! I don't speak English very well, so know that my text comes from Google Translate.

    I have been following NeoDS for many years and use it today! I was very happy to know that there are people (xonn) interested in improving it. I tested your update and I don't know what you did, but I saw a fantastic improvement in Samurai Shodown III (1 of the only 3 games I've tested so far). Unfortunately on the Nintendo DS Lite it only runs on the bottom screen of the games. Is it possible to leave the top screen being the default to play and the settings the bottom screen or to be able to change it?

    And yes, when playing for the first time with the audio off, the top screen you can see the menu / settings screen. If you load a new ROM enabling the sound, this screen disappears.
     
    banjo2 likes this.
  2. xonn

    OP xonn Member
    Newcomer

    Joined:
    Jan 11, 2020
    Messages:
    49
    Country:
    Spain
    Hello @KyrosBR.
    I'm going to answer your message in a google translate fiendly mode ;)
    First, I have not modified a line related to emulator core, so this version should works like last official release (0.2.0)
    Second, I did some changes to create a special version to use in a GBMacro (a NDS with only one screen), so the program shuts down upper screen in order to save energy, and all interactivity is located in bottom screen.
     
    banjo2 and KyrosBR like this.
  3. KyrosBR

    KyrosBR Newbie
    Newcomer

    Joined:
    Feb 24, 2020
    Messages:
    3
    Country:
    Brazil

    It must be my imagination then. Still, thank you for the answer! Do you intend to work on something else in the project?
     
    banjo2 likes this.
  4. xonn

    OP xonn Member
    Newcomer

    Joined:
    Jan 11, 2020
    Messages:
    49
    Country:
    Spain
    Depending on the amount of free time. Anyway, I put code and libs necessaries on github, so everyone can continue with the development ;)
     
    banjo2 and KyrosBR like this.
  5. KyrosBR

    KyrosBR Newbie
    Newcomer

    Joined:
    Feb 24, 2020
    Messages:
    3
    Country:
    Brazil
    I understand. I hope you can continue to progress.

    It was very good! Tested and approved, thank you!:D
     
    banjo2 likes this.
  6. maorninja

    maorninja GBAtemp Advanced Fan
    Member

    Joined:
    Feb 7, 2016
    Messages:
    723
    Country:
    United States
    But didn't you use a libnds version that wasn't the one that was last compiled with? That could have something to do with it
     
  7. xonn

    OP xonn Member
    Newcomer

    Joined:
    Jan 11, 2020
    Messages:
    49
    Country:
    Spain
    Yes. At first, I tried to work with a bit modern libs, but a lot of problems appeared (sprite layers lost, touchscreen disabled...), so I started over from original source code with libraries from 2007, and everything was correctly compiled with zero errors/warnings. After that, I wrote my own lines of code to swap screens.
     
    JeanDrEaD likes this.
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - GameBoy, Adapt, NeoDS